static bool IsAnyKeyHeld() { return(CurrentKeyState.GetPressedKeys().Length > 0 && PreviousKeyState.GetPressedKeys().Length > 0); }
static bool IsNoKey() { return(CurrentKeyState.GetPressedKeys().Length == 0 && PreviousKeyState.GetPressedKeys().Length == 0); }
public static Keys[] GetPressedKeys() { return(CurrentKeyState.GetPressedKeys()); }