Пример #1
0
        private async void enemyShot(List <Character> enemies)
        {
            foreach (Character ch in enemies)
            {
                await CoreApplication.MainView.CoreWindow.Dispatcher.RunAsync(Windows.UI.Core.CoreDispatcherPriority.High, () =>
                {
                    // Wat hebben we geraakt en wat doen we ermee?
                    if (ch is BombNPC)
                    {
                        addToPointGains(ch.Position, -(CurrentCharacter.Points / 5));
                        CurrentCharacter.Multi.Clear();
                        CurrentCharacter.Points -= CurrentCharacter.Points / 5; // Lose 20% of Health
                    }
                    else if (ch is MovingNPC || ch is NPC)
                    {
                        int pointGain = CurrentCharacter.Multi.Increment();
                        addToPointGains(ch.Position, pointGain);
                        CurrentCharacter.Points += pointGain;
                    }
                    else if (ch is Item)
                    {
                        if (ch is StarModeItem)
                        {
                            CurrentCharacter.Multi.MPBonus = Multiplyer.multiplyerBonus.MULTIPLYER_X10_BONUS;
                            CurrentCharacter.Multi.MP      = 10;
                        }
                        else if (ch is MultiplyerEnhancerItem)
                        {
                            CurrentCharacter.Multi.MPBonus = Multiplyer.multiplyerBonus.DOUBLE_POINTS;
                        }
                        else if (ch is ShooterItem)
                        {
                            BulletReleaseThread.RunWorkerAsync();
                        }
                        else if (ch is SpeedBoostItem)
                        {
                            CurrentCharacter.speedBoost();
                        }

                        // Run seperate worker to set effect for 5 minutes
                        BackgroundWorker worker = new BackgroundWorker();
                        worker.DoWork          += Worker_DoWork;
                        worker.RunWorkerAsync();
                    }
                    Characters.Remove(ch);
                });
            }
        }