Пример #1
0
 /// <summary>
 /// Turns the entire list of action cards into a shuffled deck
 /// </summary>
 public void GenerateActionDeck()
 {
     do
     {
         //Generate random number to choose a card from master queue
         int ranNum = Random.Range(0, CardDataCompiler.Instance.MasterActionDeck.Count);
         //Add chosen card to queue of action deck that player draws from
         CurrentActionDeck.Add(CardDataCompiler.Instance.MasterActionDeck[ranNum]);
         //Remove added card from master queue to avoid duplicates
         CardDataCompiler.Instance.MasterActionDeck.RemoveAt(ranNum);
     } while (CardDataCompiler.Instance.MasterActionDeck.Count > 0);
 }
Пример #2
0
 /// <summary>
 /// Draw cards to replenish the player's hand until it's full
 /// </summary>
 public void DrawCards()
 {
     newCards = new List <ActionCard>();
     while (PlayerHand.Count < 5)
     {
         //Check if there are no futher cards
         if (CurrentActionDeck.Count == 0)
         {
             Debug.Log("No more action cards to draw!");
             break;
         }
         //Draw a card and add it to the player hand
         PlayerHand.Add(CurrentActionDeck[0]);
         newCards.Add(CurrentActionDeck[0]);
         CurrentActionDeck.RemoveAt(0);
     }
 }