public void UpdateCurrencies() { foreach (Transform child in OtherCurrencies.transform) { GameObject.Destroy(child.gameObject); } foreach (Currency currency in Trip.Currencies) { CurrencyElement element = (CurrencyElement)Instantiate(currencyElementPrefab); element.PrimeButtonInTrip(currency); element.transform.SetParent(OtherCurrencies, false); } }
public void Prime() { CurrencyRepository repo = GameObject.Find("Scripts").GetComponent <CurrencyRepository>(); foreach (Transform child in CurrencyList) { GameObject.Destroy(child.gameObject); } foreach (Currency currency in repo.Currencies) { CurrencyElement element = (CurrencyElement)Instantiate(prefab); element.PrimeButton(currency); element.transform.SetParent(CurrencyList, false); } }
public void ChooseDefaultSettings() { LngElement.Click(); EnglishLng.Click(); //System.Threading.Thread.Sleep(1000); driver.Manage().Timeouts().ImplicitWait = TimeSpan.FromSeconds(10); CurrencyElement.Click(); //System.Threading.Thread.Sleep(1000); new WebDriverWait(driver, TimeSpan.FromSeconds(10)).Until(ExpectedConditions.ElementExists(By.XPath("//*[@id='currency_dropdown_top']/ul[1]/li[1]"))); driver.Manage().Timeouts().ImplicitWait = TimeSpan.FromSeconds(10); if (!USDCurrency.GetAttribute("class").Contains("selected_currency")) { USDCurrency.Click(); } else { CurrencyElement.Click(); } }