Пример #1
0
 void OnDeath()
 {
     if (transform.position.y < -5)
     {
         //fell out of world
     }
     else
     {
         FollowCamera camera = RoadTileManager.checkpoint.FollowCamera;
         if (Vector3.Distance(transform.position, camera.target.transform.position) > camera.CullDistance)
         {
             // Culled
         }
         else if (RoadTileManager.bMainMenu)
         {
             // Main Menu screen
         }
         else
         {
             Killcount.AddKill();
             if (Killcount.GetKills() % 10 == 0)
             {
                 Currency.AddCurrency();
             }
         }
     }
 }
Пример #2
0
 void OnTriggerEnter2D(Collider2D other)
 {
     if (other.tag == "Player")
     {
         currencyScript.AddCurrency(value);
         Destroy(gameObject);
     }
 }
Пример #3
0
    public void CmdServerSellItem(int slot)
    {
        if (slot < 0 || slot > m_inventorySlots.Count)
        {
            return;
        }
        InventoryItem     item          = m_inventorySlots[slot].Item;
        BaseItemContainer itemContainer = item.ItemContainer;

        if (ServerTryRemoveItem(slot))
        {
            m_currency.AddCurrency(itemContainer.Cost.Ammount / 2);
        }
    }
Пример #4
0
    void HandleShopAd(ShowResult result)
    {
        switch (result)
        {
        case ShowResult.Finished:
            Currency.AddCurrency(5);
            Scenes.instance.LoadScene(Scenes.Scene.SHOP);
            break;

        case ShowResult.Skipped:
        case ShowResult.Failed:
        default:
            Scenes.instance.LoadScene(Scenes.Scene.SHOP);
            break;
        }
    }