private void Awake() { currSessionManager = gameObject.GetComponent <CurrSessionManager>(); storeManager = gameObject.GetComponent <StoreManager>(); sessionTimerManager = gameObject.GetComponent <SessionTimerManager>(); defButtonCol = currSessionManager.buttons[0].image.color; }
void Awake() { csm = gameObject.GetComponent <CurrSessionManager>(); buttons = csm.buttons; texts[0] = buttons[0].GetComponentInChildren <Text>(); texts[1] = buttons[1].GetComponentInChildren <Text>(); texts[2] = buttons[2].GetComponentInChildren <Text>(); texts[3] = buttons[3].GetComponentInChildren <Text>(); }
private void Awake() { currSessionManager = gameObject.GetComponent <CurrSessionManager>(); }
private bool questionNosLoaded = false; // Later, Make True as the bool is going to be loaded from a text file private void Awake() { saveManager = gameObject.GetComponent <SaveManager>(); loadManager = gameObject.GetComponent <LoadManager>(); currSessionManager = gameObject.GetComponent <CurrSessionManager>(); }