// Update is called once per frame
    void Update()
    {
        if (Input.GetMouseButtonDown(0))
        {
            mouseSelects = Physics2D.RaycastAll(Camera.main.ScreenToWorldPoint(Input.mousePosition), new Vector3(0, 0, 1));
            Debug.Log(string.Format("Select"));

            if (mouseSelects != null)
            {
                foreach (RaycastHit2D select in mouseSelects)
                {
                    if (select.collider.CompareTag("Tower"))
                    {
                        CupcakeTower selectedTower = select.transform.GetComponent <CupcakeTower>();
                        selectedTower.outlineActive(true);

                        TradeCupcakeTowers.setSelectTower(selectedTower);
                        TowerInfo.UpdateInfo();
                    }
                }
            }
        }
    }
Пример #2
0
    public static void UpdateInfo()
    {
        CupcakeTower     tower      = TradeCupcakeTowers.getSelectTower();
        ProjectileScript projectile = tower.projectilePrefab.GetComponent <ProjectileScript>();

        foreach (Text text in textInfo)
        {
            switch (text.name)
            {
            case "Atk":
                text.text = projectile.damage.ToString();
                break;

            case "Dps":
                text.text = (projectile.damage * 1 / tower.reloadTime).ToString();
                break;

            case "UpgradeCost":
                text.text = tower.upgradingCost.ToString();
                break;
            }
        }
    }
 public static void setSelectTower(CupcakeTower cupcakeTower)
 {
     currentSelectTower = cupcakeTower;
 }
Пример #4
0
 // Static function that allows other scripts to assign the new/current selected tower
 public static void setActiveTower(CupcakeTower cupcakeTower)
 {
     currentActiveTower = cupcakeTower;
 }