private void DisplayCulture(Culture culture) { CultureWeaponSet rawWepSet = _charRepo.GetWeaponSetByName(culture); string wepSetOne = CultureWeaponSetLister(rawWepSet.WeaponSetOne); string wepSetTwo = CultureWeaponSetLister(rawWepSet.WeaponSetTwo); string name = culture.Name.Remove(2).ToLower(); Console.WriteLine($"{culture.Name} selected.Please review the stats for the {culture.Name}:\n" + "\n" + "Common Skills:" + "--------------------------------------------\n" + $"|Awe { culture.AweCommonSkill} |Inspire {culture.InspireCommonSkill} |Persuade {culture.PersuadeCommonSkill} |\n" + $"|Athletics { culture.AthleticsCommonSkill} |Travel {culture.TravelCommonSkill} |Stealth |\n" + $"|Awareness { culture.AwarenessCommonSkill} |Insight {culture.InsightCommonSkill} |Search {culture.SearchCommonSkill} |\n" + $"|Explore { culture.ExploreCommonSkill } |Healing |Hunting |\n" + $"|Song { culture.SongCommonSkill } |Courtesy {culture.CourtesyCommonSkill} |Riddle |\n" + $"|Craft { culture.CraftCommonSkill } |Battle {culture.BattleCommonSkill} |Lore {culture.LoreCommonSkill} |\n" + "----------------------------------------------------------\n" + $">Standard of Living: {culture.LivingStandard}\n" + $"\n>Cultural Blessing: {culture.CulturalBlessing}\n" + "\n>Weapon Skill options:\n" + $"1) {wepSetOne}\n" + $"2) {wepSetTwo}\n" + "\n" + "Please select an option:\n" + "1. View Backgrounds\n" + $"2. Select the {culture.Name} culture for your character\n" + "3. Back to Culture menu\n"); string ansCult = Console.ReadLine(); switch (ansCult) { case "1": Console.Clear(); DisplayBackgrounds(name); Console.ReadLine(); break; case "2": break; case "3": break; } }
// Seed Weapon Sets: private void SeedWeaponSets() { CultureWeaponSet barding = new CultureWeaponSet() { Name = "Barding", WeaponSetOne = new Dictionary <string, int>() { { "(Swords)", 2 }, { "Spear", 1 }, { "Dagger", 1 } }, WeaponSetTwo = new Dictionary <string, int>() { { "Great Bow", 2 }, { "Spear", 1 }, { "Dagger", 1 } } }; _charRepo.CreateWeaponSet(barding); CultureWeaponSet dwarf = new CultureWeaponSet() { Name = "Dwarf", WeaponSetOne = new Dictionary <string, int>() { { "(Axes)", 2 }, { "Short Sword", 1 }, { "Dagger", 1 } }, WeaponSetTwo = new Dictionary <string, int>() { { "Mattock", 2 }, { "Short Sword", 1 }, { "Dagger", 1 } } }; _charRepo.CreateWeaponSet(dwarf); }