Пример #1
0
 public static void EndGame()
 {
     Console.WriteLine("You Died!");
     _movementThread.Abort();
     _tickerThread.Abort();
     CueSDK.Reinitialize();
 }
Пример #2
0
        static void InitializeKeyboard(bool firstTime = false)
        {
            Led = null;

            try
            {
                if (firstTime)
                {
                    CueSDK.Initialize();
                }
                else
                {
                    CueSDK.Reinitialize();
                }

                Led = CueSDK.KeyboardSDK[KeyboardKey].Led;
            }
            catch
            {
                if (!firstTime)
                {
                    try
                    {
                        InitializeKeyboard(true);
                    }
                    catch
                    {
                        // ignore
                    }
                }
            }
        }
Пример #3
0
 public override void Disable()
 {
     if (CueSDK.IsInitialized)
     {
         CueSDK.Reinitialize();
     }
 }
 public static void Shutdown(LedSdk sdk)
 {
     if (sdk == LedSdk.Logitech)
     {
         LogitechGSDK.LogiLedShutdown();
     }
     else if (sdk == LedSdk.Corsair)
     {
         CueSDK.Reinitialize();
     }
     Debug.WriteLine("SDK is shutdown!");
 }
Пример #5
0
 public void Dispose()
 {
     try
     {
         if (CueSDK.IsInitialized)
         {
             CueSDK.Reinitialize(false);
             CueSDK.Reset();
         }
     }
     catch (Exception)
     {
     }
 }
Пример #6
0
 public override void Disable()
 {
     try
     {
         if (CueSDK.IsInitialized)
         {
             CueSDK.Reinitialize();
         }
     }
     catch (WrapperException e)
     {
         // This occurs when releasing the SDK after sleep, ignore it
         if (e.Message != "The previously loaded Keyboard got disconnected.")
         {
             throw;
         }
     }
 }
Пример #7
0
 public void Shutdown()
 {
     lock (action_lock)
     {
         try
         {
             if (isInitialized)
             {
                 this.Reset();
                 CueSDK.Reinitialize(false);
                 isInitialized = false;
             }
         }
         catch (Exception exc)
         {
             Global.logger.Error("Corsair device, Exception during Shutdown. Message: " + exc);
             isInitialized = false;
         }
     }
 }
Пример #8
0
        /// <summary>
        ///     Releases control back to Corsair CUE.
        /// </summary>
        public static void ResetLeds()
        {
            try
            {
                if (CueSDK.IsInitialized)
                {
                    CueSDK.Reinitialize();
                }
            }

            catch (WrapperException e)
            {
                Debug.WriteLine("Wrapper Exception! Message:" + e.Message);
            }

            catch (CUEException e)
            {
                Debug.WriteLine("CUE Exception! ErrorCode: " + Enum.GetName(typeof(CorsairError), e.Error));
            }
        }
Пример #9
0
        private void formFocused(object sender, EventArgs e)
        {
            if (game.GetRunningState() == 2)
            {
                Console.WriteLine("Was paused, restoring!");

                CueSDK.Reinitialize();
                keyboard.Brush = new SolidColorBrush(Color.DeepSkyBlue);
                keyboard.Update();

                this.pauseButton.Text    = "Pause";
                this.pauseButton.Enabled = true;

                GameTask = Task.Factory.StartNew(
                    () =>
                {
                    game.RestoreState();
                });
            }
        }
Пример #10
0
        private void toggleButton_Click(object sender, EventArgs e)
        {
            if (game.GetRunningState() == 0)
            {
                this.toggleButton.Text   = "Disable";
                this.pauseButton.Text    = "Pause";
                this.pauseButton.Enabled = true;

                //don't let me people change games while running
                radioLightsOut.Enabled  = false;
                radioWhackAMole.Enabled = false;
                radioSimonSays.Enabled  = false;

                CueSDK.Reinitialize();
                keyboard.Brush = new SolidColorBrush(Color.DeepSkyBlue);
                keyboard.Update();

                GameTask = Task.Factory.StartNew(
                    () =>
                {
                    game.StartGame();
                });
            }
            else
            {
                // display the game and set the keyboard to previous state
                this.toggleButton.Text   = "Enable";
                this.pauseButton.Enabled = false;
                CueSDK.Reinitialize();

                radioLightsOut.Enabled  = true;
                radioWhackAMole.Enabled = true;
                radioSimonSays.Enabled  = true;

                game.StopGame();
            }

            Console.WriteLine("Playing set to: {0}", game.GetRunningState());
        }
Пример #11
0
        private void formDefocused(object sender, EventArgs e)
        {
            if (game.GetRunningState() == 1)
            {
                Console.WriteLine("pausing game");
                game.PauseGame();
                this.pauseButton.Text    = "Unpause";
                this.pauseButton.Enabled = true;
                CueSDK.Reinitialize();

                /*
                 * // display the game and set the keyboard to previous state
                 * this.toggleButton.Text = "Enable";
                 * CueSDK.Reinitialize();
                 *
                 * radioLightsOut.Enabled = true;
                 * radioWhackAMole.Enabled = true;
                 *
                 * game.StopGame();
                 */
            }
        }
Пример #12
0
        public CueLightClient Build(
            CorsairLedId?leftLed,
            CorsairLedId?rightLed,
            CorsairLedId?topLed,
            CorsairLedId?bottomLed)
        {
            if (!CueSDK.IsInitialized)
            {
                CueSDK.Initialize(true);
            }

            if (!CueSDK.HasExclusiveAccess)
            {
                CueSDK.Reinitialize(true);
            }

            var keyboard = CueSDK.KeyboardSDK;

            keyboard.Brush = (SolidColorBrush)Color.Transparent;

            float left = float.MaxValue, top = float.MaxValue;
            float right = float.MinValue, bottom = float.MinValue;

            left = leftLed == null
                ? keyboard.Min(l => l.LedRectangle.Left)
                : keyboard[leftLed.Value].LedRectangle.Left;

            right = rightLed == null
                ? keyboard.Max(l => l.LedRectangle.Right)
                : keyboard[rightLed.Value].LedRectangle.Right;

            top = topLed == null
                ? keyboard.Min(l => l.LedRectangle.Top)
                : keyboard[topLed.Value].LedRectangle.Top;

            bottom = bottomLed == null
                ? keyboard.Max(l => l.LedRectangle.Bottom)
                : keyboard[bottomLed.Value].LedRectangle.Bottom;

            var width  = right - left;
            var height = bottom - top;

            var ledPositions = keyboard.Select(key =>
            {
                var rect = key.LedRectangle;
                var x    = -1 + (rect.Left + (rect.Right - rect.Left) / 2f - left) / (width / 2f);
                var y    = 1 - (rect.Top + (rect.Bottom - rect.Top) / 2 - top) / (height / 2f);

                if (x < -1 || x > 1 || y < -1 || y > 1)
                {
                    return(null);
                }

                return(new LedPosition(key, new Position(x, y)));
            })
                               .Where(k => k != null)
                               .Cast <LedPosition>()
                               .ToArray();

            return(new CueLightClient(keyboard, ledPositions));
        }
Пример #13
0
        static void Main(string[] args)
        {
            //Song Selection

            Console.WriteLine("What is the song you want to load (\"example.ghc\") ?");

            foreach (string file in Directory.GetFiles("songs"))
            {
                if (file.EndsWith(".ghc"))
                {
                    Console.WriteLine("- " + file.Substring(6));
                }
            }

            string song = Console.ReadLine();

            try
            {
                File.OpenRead("songs/" + song);
            } catch (Exception e)
            {
                Console.WriteLine("This song doesn't exist. Press any key to exit");
                Console.ReadKey();
                return;
            }

            SongReader reader = new SongReader(File.OpenRead("songs/" + song));

            //CueSdk initializing

            Random rand = new Random();

            Thread updateKeys = new Thread(Input.updateKeys);

            updateKeys.SetApartmentState(ApartmentState.STA);
            updateKeys.Start();

            CorsairKeyboard keyboard;

            try {
                CueSDK.Initialize();

                Console.WriteLine("Initialized CueSDK");

                keyboard = CueSDK.KeyboardSDK;

                if (keyboard == null)
                {
                    Console.WriteLine("No keyboard found. Press any key to exit");
                    Console.ReadKey();
                    Environment.Exit(0);
                    return;
                }
            }catch (Exception e)
            {
                Console.WriteLine("No keyboard found. Press any key to exit");
                Console.ReadKey();
                Environment.Exit(0);
                return;
            }

            CueSDK.Reinitialize(true);

            Console.WriteLine("Found corsair keyboard [" + keyboard.DeviceInfo.Model + "]");

            Console.WriteLine("Initialized GUITARHERO Game v" + build_id);

            CorsairColor green   = new CorsairColor(0, 255, 0);
            CorsairColor blue    = new CorsairColor(0, 0, 255);
            CorsairColor red     = new CorsairColor(255, 0, 0);
            CorsairColor yellow  = new CorsairColor(255, 255, 0);
            CorsairColor orange  = new CorsairColor(255, 165, 0);
            CorsairColor white   = new CorsairColor(255, 255, 255);
            CorsairColor nothing = new CorsairColor(0, 0, 0);

            refreshRate = 1000 / 11;

            initLed();

            reader.init();

            Thread songthread = new Thread(reader.start);

            songthread.Start();

            while (!ended)
            {
                //Tick
                bool[] must = getMustClick();

                foreach (Note note in new List <Note>(notes))
                {
                    if (note.getX() == 0)
                    {
                        if (!(must[0] == n1 && must[1] == nq && must[2] == na && must[3] == nz))
                        {
                            health -= 0.35f;
                        }

                        break;
                    }
                }

                foreach (Note note in new List <Note>(notes))
                {
                    if (note.getX() <= 0)
                    {
                        note.setDead();
                    }
                    if (note.isDead())
                    {
                        notes.Remove(note);
                    }
                }

                foreach (Note note in new List <Note>(notes))
                {
                    note.tick();
                }

                if ((int)health <= 0)
                {
                    ended = true;
                }

                //Render
                clearSpace(keyboard);

                foreach (Note note in notes)
                {
                    keyboard[getLed(note.getX(), note.getY())].Color = note.getColor();
                }

                keyboard[CorsairLedId.D1].Color = white; keyboard[CorsairLedId.Q].Color = white;
                keyboard[CorsairLedId.A].Color  = white; keyboard[CorsairLedId.Z].Color = white;

                for (int i = 1; i <= (int)health; i++)
                {
                    keyboard[(CorsairLedId)System.Enum.Parse(typeof(CorsairLedId), "F" + i)].Color = red;
                }

                //Post-tick
                keyboard.Update();

                n1 = false; nq = false; na = false; nz = false;

                Thread.Sleep(refreshRate);
            }

            songthread.Abort();
            updateKeys.Abort();
            reader.songt.Abort();
            reader.end();

            for (int i = 0; i <= 4; i++)
            {
                foreach (CorsairLed led in keyboard.Leds)
                {
                    if (won)
                    {
                        led.Color = green;
                    }
                    else
                    {
                        led.Color = red;
                    }
                }
                keyboard.Update();

                Thread.Sleep(250);

                foreach (CorsairLed led in keyboard.Leds)
                {
                    led.Color = nothing;
                }
                keyboard.Update();

                Thread.Sleep(250);
            }

            Environment.Exit(0);
        }
Пример #14
0
 public void Restart()
 {
     CueSDK.Reinitialize();
 }
Пример #15
0
 internal static void Reinitialize()
 {
     CueSDK.Reinitialize();
     Environment.Exit(0);
 }
Пример #16
0
 public static void UninitializeSdk()
 {
     CueSDK.UpdateMode = UpdateMode.Manual;
     CueSDK.Reinitialize();
 }
Пример #17
0
        public bool Initialize()
        {
            lock (action_lock)
            {
                if (!isInitialized)
                {
                    try
                    {
                        if (wasInitializedOnce)
                        {
                            CueSDK.Reinitialize(true);
                        }
                        else
                        {
                            CueSDK.Initialize(true);
                        }

                        Global.logger.Info("Corsair device, Initialized with " + CueSDK.LoadedArchitecture + "-SDK");

                        keyboard       = CueSDK.KeyboardSDK;
                        mouse          = CueSDK.MouseSDK;
                        headset        = CueSDK.HeadsetSDK;
                        mousemat       = CueSDK.MousematSDK;
                        keyboard.Brush = (CUE.NET.Brushes.SolidColorBrush)Color.Transparent;
                        mouse.Brush    = (CUE.NET.Brushes.SolidColorBrush)Color.Transparent;
                        headset.Brush  = (CUE.NET.Brushes.SolidColorBrush)Color.Transparent;
                        mousemat.Brush = (CUE.NET.Brushes.SolidColorBrush)Color.Transparent;


                        if (keyboard == null && mouse == null && headset == null && mousemat == null)
                        {
                            throw new WrapperException("No devices found");
                        }
                        else
                        {
                            if (Global.Configuration.corsair_first_time)
                            {
                                CorsairInstallInstructions instructions = new CorsairInstallInstructions();
                                instructions.ShowDialog();

                                Global.Configuration.corsair_first_time = false;
                                Settings.ConfigManager.Save(Global.Configuration);
                            }

                            //SaveLeds();
                            isInitialized      = true;
                            wasInitializedOnce = true;
                            return(true);
                        }
                    }
                    catch (CUEException ex)
                    {
                        Global.logger.Error("Corsair device, CUE Exception! ErrorCode: " + Enum.GetName(typeof(CorsairError), ex.Error));
                    }
                    catch (WrapperException ex)
                    {
                        Global.logger.Error("Corsair device, Wrapper Exception! Message: " + ex.Message);
                    }
                    catch (Exception ex)
                    {
                        Global.logger.Error("Corsair device, Exception! Message: " + ex);
                    }

                    isInitialized = false;
                    return(false);
                }

                return(isInitialized);
            }
        }
Пример #18
0
        public static void Main(string[] args)
        {
            Console.WriteLine("Press any key to exit ...");
            Console.WriteLine();
            Task.Factory.StartNew(
                () =>
            {
                Console.ReadKey();
                Environment.Exit(0);
            });

            try
            {
                bool test = CueSDK.IsSDKAvailable();

                // Initialize CUE-SDK
                CueSDK.Initialize();
                Console.WriteLine("Initialized with " + CueSDK.LoadedArchitecture + "-SDK");

                CueSDK.EnableKeypressCallback();

                CueSDK.KeyPressed += (sender, eventArgs) => Console.WriteLine($"Key {eventArgs.KeyId} {(eventArgs.IsPressed ? "pressed" : "released")}");

                //CueSDK.KeyboardSDK.Brush = (SolidColorBrush)Color.Black;
                //CueSDK.KeyboardSDK[CorsairLedId.Z].Color = Color.Red;
                //CueSDK.KeyboardSDK[CorsairLedId.Z].IsLocked = true;

                float     thirdKeyboardWidth = CueSDK.KeyboardSDK.DeviceRectangle.Width / 3f;
                ILedGroup left  = new RectangleLedGroup(CueSDK.KeyboardSDK, new RectangleF(CueSDK.KeyboardSDK.DeviceRectangle.X, CueSDK.KeyboardSDK.DeviceRectangle.Y, thirdKeyboardWidth, CueSDK.KeyboardSDK.DeviceRectangle.Height));
                ILedGroup mid   = new RectangleLedGroup(CueSDK.KeyboardSDK, new RectangleF(CueSDK.KeyboardSDK.DeviceRectangle.X + thirdKeyboardWidth, CueSDK.KeyboardSDK.DeviceRectangle.Y, thirdKeyboardWidth, CueSDK.KeyboardSDK.DeviceRectangle.Height));
                ILedGroup right = new RectangleLedGroup(CueSDK.KeyboardSDK, new RectangleF(CueSDK.KeyboardSDK.DeviceRectangle.X + thirdKeyboardWidth * 2, CueSDK.KeyboardSDK.DeviceRectangle.Y, thirdKeyboardWidth, CueSDK.KeyboardSDK.DeviceRectangle.Height));

                //CueSDK.KeyboardSDK.Brush = new LinearGradientBrush(new LinearGradient(true, new GradientStop(0, Color.Blue), new GradientStop(0.5f, Color.Red)));
                left.Brush = new ConicalGradientBrush(new PointF(0.6f, 0.7f), new RainbowGradient(360, 0));
                left.Brush.AddEffect(new MoveGradientEffect());
                left.Brush.AddEffect(new FlashEffect {
                    Attack = 2, Sustain = 1f, Release = 2, Interval = 1f
                });

                mid.Brush = new ConicalGradientBrush(new PointF(0.5f, 0.3f), new RainbowGradient());
                mid.Brush.AddEffect(new MoveGradientEffect());
                mid.Brush.AddEffect(new FlashEffect {
                    Attack = 2, Sustain = 1f, Release = 2, Interval = 1f
                });

                right.Brush = new ConicalGradientBrush(new PointF(0.4f, 0.7f), new RainbowGradient(360, 0));
                right.Brush.AddEffect(new MoveGradientEffect());
                right.Brush.AddEffect(new FlashEffect {
                    Attack = 2, Sustain = 1f, Release = 2, Interval = 1f
                });

                //float halfKeyboardWidth = CueSDK.KeyboardSDK.DeviceRectangle.Width / 2f;
                //ILedGroup left = new RectangleLedGroup(CueSDK.KeyboardSDK, new RectangleF(CueSDK.KeyboardSDK.DeviceRectangle.X, CueSDK.KeyboardSDK.DeviceRectangle.Y, halfKeyboardWidth, CueSDK.KeyboardSDK.DeviceRectangle.Height));
                //ILedGroup right = new RectangleLedGroup(CueSDK.KeyboardSDK, new RectangleF(CueSDK.KeyboardSDK.DeviceRectangle.X + halfKeyboardWidth, CueSDK.KeyboardSDK.DeviceRectangle.Y, halfKeyboardWidth, CueSDK.KeyboardSDK.DeviceRectangle.Height));

                ////CueSDK.KeyboardSDK.Brush = new LinearGradientBrush(new LinearGradient(true, new GradientStop(0, Color.Blue), new GradientStop(0.5f, Color.Red)));
                //left.Brush = new ConicalGradientBrush(new PointF(0.6f, 0.6f), new RainbowGradient(360, 0));
                //left.Brush.AddEffect(new MoveGradientEffect());

                //right.Brush = new ConicalGradientBrush(new PointF(0.4f, 0.6f), new RainbowGradient());
                //right.Brush.AddEffect(new MoveGradientEffect());

                CueSDK.UpdateMode = UpdateMode.Continuous;

                Wait(5);
                CueSDK.UpdateMode = UpdateMode.Manual;
                for (int i = 0; i < 100000; i++)
                {
                    CueSDK.Reinitialize();
                    Console.WriteLine(i);
                }

                Console.WriteLine("done!");
                Wait(5);

                //IBrush rainbowBrush = new LinearGradientBrush(new RainbowGradient());
                //rainbowBrush.AddEffect(new FlashEffect { Attack = 5f, Sustain = 1f, Decay = 0, Release = 5f, Interval = 1f });
                //rainbowBrush.AddEffect(new MoveRainbowEffect());
                //rainbowBrush.AddEffect(new RemoveRedEffect());

                //foreach (ICueDevice device in CueSDK.InitializedDevices)
                //    AddTestBrush(device, rainbowBrush);

                //// Get connected keyboard or throw exception if there is no light controllable keyboard connected
                //CorsairKeyboard keyboard = CueSDK.KeyboardSDK;
                //if (keyboard == null)
                //    throw new WrapperException("No keyboard found");

                //const float SPEED = 100f; // mm/sec
                //const float BRUSH_MODE_CHANGE_TIMER = 2f;
                //Random random = new Random();

                //keyboard.UpdateMode = UpdateMode.Continuous;
                //keyboard.Brush = new SolidColorBrush(Color.Black);

                //RectangleF spot = new RectangleF(keyboard.DeviceRectangle.Width / 2f, keyboard.DeviceRectangle.Y / 2f, 160, 80);
                //PointF target = new PointF(spot.X, spot.Y);
                //RectangleLedGroup spotGroup = new RectangleLedGroup(keyboard, spot) { Brush = new LinearGradientBrush(new RainbowGradient()) };

                //float brushModeTimer = BRUSH_MODE_CHANGE_TIMER;
                //keyboard.Updating += (sender, eventArgs) =>
                //{
                //    brushModeTimer -= eventArgs.DeltaTime;
                //    if (brushModeTimer <= 0)
                //    {
                //        spotGroup.Brush.BrushCalculationMode = spotGroup.Brush.BrushCalculationMode == BrushCalculationMode.Relative
                //                                                ? BrushCalculationMode.Absolute : BrushCalculationMode.Relative;
                //        brushModeTimer = BRUSH_MODE_CHANGE_TIMER + brushModeTimer;
                //    }

                //    if (spot.Contains(target))
                //        target = new PointF((float)(keyboard.DeviceRectangle.X + (random.NextDouble() * keyboard.DeviceRectangle.Width)),
                //                (float)(keyboard.DeviceRectangle.Y + (random.NextDouble() * keyboard.DeviceRectangle.Height)));
                //    else
                //        spot.Location = Interpolate(spot.Location, target, eventArgs.DeltaTime * SPEED);
                //    spotGroup.Rectangle = spot;
                //};

                //CorsairMousemat mousemat = CueSDK.MousematSDK;
                //mousemat.UpdateMode = UpdateMode.Continuous;

                //// Left
                //mousemat[CorsairMousematLedId.Zone1].Color = Color.Red;
                //mousemat[CorsairMousematLedId.Zone2].Color = Color.Red;
                //mousemat[CorsairMousematLedId.Zone3].Color = Color.Red;
                //mousemat[CorsairMousematLedId.Zone4].Color = Color.Red;
                //mousemat[CorsairMousematLedId.Zone5].Color = Color.Red;
                //// Bottom
                //mousemat[CorsairMousematLedId.Zone6].Color = Color.LawnGreen;
                //mousemat[CorsairMousematLedId.Zone7].Color = Color.LawnGreen;
                //mousemat[CorsairMousematLedId.Zone8].Color = Color.LawnGreen;
                //mousemat[CorsairMousematLedId.Zone9].Color = Color.LawnGreen;
                //mousemat[CorsairMousematLedId.Zone10].Color = Color.LawnGreen;
                //// Right
                //mousemat[CorsairMousematLedId.Zone11].Color = Color.Blue;
                //mousemat[CorsairMousematLedId.Zone12].Color = Color.Blue;
                //mousemat[CorsairMousematLedId.Zone13].Color = Color.Blue;
                //mousemat[CorsairMousematLedId.Zone14].Color = Color.Blue;
                //mousemat[CorsairMousematLedId.Zone15].Color = Color.Blue;

                // Random colors to show update rate
                //foreach (var mousematLed in mousemat.Leds)
                //    mousematLed.Color = GetRandomRainbowColor();

                //mousemat.Updating += (sender, eventArgs) =>
                //{
                //    foreach (var mousematLed in mousemat.Leds)
                //    {
                //        mousematLed.Color = ShiftColor(mousematLed.Color, 20);
                //    }
                //};

                //keyboard.Brush = new SolidColorBrush(Color.Black);
                //ILedGroup group = new RectangleLedGroup(keyboard, CorsairKeyboardKeyId.F1, CorsairKeyboardKeyId.RightShift);
                //group.Brush = new LinearGradientBrush(new RainbowGradient());
                //bool tmp = false;
                //while (true)
                //{
                //    group.Brush.BrushCalculationMode = tmp ? BrushCalculationMode.Absolute : BrushCalculationMode.Relative;

                //    tmp = !tmp;
                //    keyboard.Update();
                //    Wait(1);
                //}

                //keyboard.Brush = new SolidColorBrush(Color.Aqua);
                //keyboard.Update();

                //ILedGroup specialKeyGroup = new ListLedGroup(keyboard, CorsairKeyboardKeyId.Brightness, CorsairKeyboardKeyId.WinLock);
                //specialKeyGroup.Brush = new SolidColorBrush(Color.Aqua);
                //keyboard.Update();

                //// Replacing the specialKeyGroup with this won't work
                //keyboard[CorsairKeyboardKeyId.Brightness].Led.Color = Color.Aqua;
                //keyboard[CorsairKeyboardKeyId.Brightness].Led.IsLocked = true;
                //keyboard[CorsairKeyboardKeyId.WinLock].Led.Color = Color.Aqua;
                //keyboard[CorsairKeyboardKeyId.WinLock].Led.IsLocked = true;
                //keyboard.Update();

                //Wait(3);

                //CueSDK.Reinitialize();
                ////keyboard.Brush = CueProfiles.LoadProfileByID()[null];
                ////keyboard.Update();

                //Wait(3);

                //// My Profile 'K95 RGB Default 2' is all black - this could lead to different behavior than cue has since transparent isn't black in CUE.NET
                //// To swap a profile like CUE does we would need to black out the keyboard before
                //// OR work with a key group containing all keys and leave the background black - this should be always the prefered solution
                //keyboard.Brush = new SolidColorBrush(Color.Black);
                //keyboard.Update();
                ////keyboard.Brush = CueProfiles.LoadProfileByID()["K95 RGB Default 2"];
                ////keyboard.Update();

                //Wait(3);

                //ListLedGroup ledGroup = new ListLedGroup(keyboard, keyboard['R'].KeyId);
                //ledGroup.Brush = new SolidColorBrush(Color.White);
                //keyboard.Update();
                //Wait(2);
                //ledGroup.RemoveKey(keyboard['R'].KeyId);
                //keyboard['R'].Led.Color = Color.Black;
                //ledGroup.AddKey(keyboard['T'].KeyId);
                //keyboard.Update();

                //Wait(10);

                //return;

                // ---------------------------------------------------------------------------
                // First we'll look at some basic coloring

                //Console.WriteLine("Basic color-test ...");
                //// Ink all numbers on the keypad except the '5' purple, we want that to be gray
                //ListLedGroup purpleGroup = new RectangleLedGroup(keyboard, CorsairKeyboardKeyId.Keypad7, CorsairKeyboardKeyId.Keypad3)
                //{ Brush = new SolidColorBrush(Color.Purple) }
                //.Exclude(CorsairKeyboardKeyId.Keypad5);
                //keyboard[CorsairKeyboardKeyId.Keypad5].Led.Color = Color.Gray;

                //// Ink the Keys 'r', 'g', 'b' in their respective color
                //// The char access fails for everything except letters (SDK doesn't return a valid keyId)
                //keyboard['R'].Led.Color = Color.Red;
                //keyboard[CorsairKeyboardKeyId.G].Led.Color = Color.Green;
                //keyboard['B'].Led.Color = Color.Blue;

                //// Lock the 'r', 'g', 'b' keys. We want them to stay like this forever (commented since it looks quite stupid later, but feel free tu uncomment this)
                ////keyboard['R'].Led.IsLocked = true;
                ////keyboard['G'].Led.IsLocked = true;
                ////keyboard['B'].Led.IsLocked = true;

                //// Ink the letters of 'white' white
                //ListLedGroup whiteGroup = new ListLedGroup(keyboard, CorsairKeyboardKeyId.W, CorsairKeyboardKeyId.H, CorsairKeyboardKeyId.I, CorsairKeyboardKeyId.T, CorsairKeyboardKeyId.E)
                //{ Brush = new SolidColorBrush(Color.White) };

                //// Ink the keys '1' to '0' yellow
                //RectangleLedGroup yellowGroup = new RectangleLedGroup(keyboard, CorsairKeyboardKeyId.D1, CorsairKeyboardKeyId.D0)
                //{ Brush = new SolidColorBrush(Color.Yellow) };

                //// Update the keyboard to show the configured colors, (your CUE settings defines the rest)
                //keyboard.Update();

                //Wait(3);

                //// Remove all the groups we created above to clear the keyboard
                //purpleGroup.Detach();
                //whiteGroup.Detach();
                //yellowGroup.Detach();


                //// ---------------------------------------------------------------------------
                //// Next we add a nice linear gradient brush over the keyboard and play around with the offset of one stop

                //Console.WriteLine("gradient-brush-test");

                //// Create our gradient stop to play with
                //GradientStop moveableStop = new GradientStop(0, Color.FromArgb(0, 255, 0));

                //// Create a basic (by default horizontal) brush ...
                //LinearGradientBrush linearBrush = new LinearGradientBrush(new LinearGradient(new GradientStop(0, Color.Blue), moveableStop, new GradientStop(1f, Color.White)));

                //// ... and add it as the keyboard background
                //keyboard.Brush = linearBrush;

                //// Move the brush from left to right
                //for (float offset = 0; offset <= 1f; offset += 0.02f)
                //{
                //    moveableStop.Offset = offset;
                //    keyboard.Update();
                //    Thread.Sleep(100);
                //}

                //// And back to center
                //for (float offset = 1f; offset >= 0.5f; offset -= 0.02f)
                //{
                //    moveableStop.Offset = offset;
                //    keyboard.Update();
                //    Thread.Sleep(100);
                //}

                //// "Rotate" the brush (this is of course not the best implementation for this but you see the point)
                //for (float rotateX = 0, rotateY = 0; rotateX <= 1f; rotateX += 0.02f, rotateY = 0.04f)
                //{
                //    if (rotateY > 1f)
                //        rotateY = 1f - (rotateY - 1f);

                //    linearBrush.StartPoint = new PointF(rotateX, rotateY);
                //    linearBrush.EndPoint = new PointF(1f - rotateX, 1f - rotateY);

                //    keyboard.Update();
                //    Thread.Sleep(100);
                //}

                //Wait(2);

                //// ---------------------------------------------------------------------------
                //// Time for an even better brush: rainbow

                //Console.WriteLine("rainbow-test");

                //// Create an simple horizontal rainbow containing two times the full spectrum
                //RainbowGradient rainbowGradient = new RainbowGradient(0, 720);

                //// Add the rainbow to the keyboard and perform an initial update
                //keyboard.Brush = new LinearGradientBrush(rainbowGradient);
                //keyboard.Update();

                //// Let the rainbow move around for 10 secs
                //for (int i = 0; i < 100; i++)
                //{
                //    rainbowGradient.StartHue += 10f;
                //    rainbowGradient.EndHue += 10f;
                //    keyboard.Update();
                //    Thread.Sleep(100);
                //}

                //Wait(2);


                // ---------------------------------------------------------------------------
                // Now let us move some points random over the keyboard
                // Something like this could become some sort of effect

                // Initialize needed stuff
                //    const float SPEED = 6f; // mm/tick
                //Random random = new Random();

                //// Flash whole keyboard three times to ... well ... just to make it happen
                //for (int i = 0; i < 3; i++)
                //{
                //    keyboard.Brush = new SolidColorBrush(Color.Aquamarine);
                //    keyboard.Update();
                //    Thread.Sleep(160);
                //    keyboard.Brush = new SolidColorBrush(Color.Black);
                //    keyboard.Update();
                //    Thread.Sleep(200);
                //}

                //// Set keyboard 'background' to black with low alpha (this will add a nice "fade" effect instead of just clearing the keyboard every frame)
                //keyboard.Brush = new SolidColorBrush(Color.FromArgb(25, 0, 0, 0));

                //// Define how many points we have
                //const int NUM_POINTS = 6;

                //// The points we want to draw (rectangle since circles are too hard to calculate :p)
                //RectangleF[] points = new RectangleF[NUM_POINTS];

                //// KeyGroups which represents our point on the keyboard
                //RectangleLedGroup[] pointGroups = new RectangleLedGroup[NUM_POINTS];

                //// Target of our movement
                //PointF[] targets = new PointF[NUM_POINTS];

                //// Initialize all the stuff
                //for (int i = 0; i < NUM_POINTS; i++)
                //{
                //    // Spawn our point  in the top-left corner (right over G1 or on ESC depending on your keyboard)
                //    points[i] = new RectangleF(keyboard.KeyboardRectangle.X, keyboard.KeyboardRectangle.Y, 60, 60);
                //    pointGroups[i] = new RectangleLedGroup(keyboard, points[i], 0.1f) { Brush = new SolidColorBrush(Color.White) };
                //    targets[i] = new PointF(points[i].X, points[i].Y);
                //}

                //// We set colors manually since white points are kinda boring (notice, that we use alpha values)
                //pointGroups[0].Brush = new RadialGradientBrush(new LinearGradient(new GradientStop(0, Color.FromArgb(127, 255, 0, 0)), new GradientStop(0.5f, Color.FromArgb(127, 255, 0, 0)), new GradientStop(1, Color.FromArgb(0, 255, 0, 0))));
                //pointGroups[1].Brush = new RadialGradientBrush(new LinearGradient(new GradientStop(0, Color.FromArgb(127, 0, 255, 0)), new GradientStop(0.5f, Color.FromArgb(127, 0, 255, 0)), new GradientStop(1, Color.FromArgb(0, 0, 255, 0))));
                //pointGroups[2].Brush = new RadialGradientBrush(new LinearGradient(new GradientStop(0, Color.FromArgb(127, 0, 0, 255)), new GradientStop(0.5f, Color.FromArgb(127, 0, 0, 255)), new GradientStop(1, Color.FromArgb(0, 0, 0, 255))));
                //pointGroups[3].Brush = new RadialGradientBrush(new LinearGradient(new GradientStop(0, Color.FromArgb(127, 255, 0, 255)), new GradientStop(0.5f, Color.FromArgb(127, 255, 0, 255)), new GradientStop(1, Color.FromArgb(0, 255, 0, 255))));
                //pointGroups[4].Brush = new RadialGradientBrush(new LinearGradient(new GradientStop(0, Color.FromArgb(127, 255, 255, 0)), new GradientStop(0.5f, Color.FromArgb(127, 255, 255, 0)), new GradientStop(1, Color.FromArgb(0, 255, 255, 0))));
                //pointGroups[5].Brush = new RadialGradientBrush(new LinearGradient(new GradientStop(0, Color.FromArgb(127, 0, 255, 255)), new GradientStop(0.5f, Color.FromArgb(127, 0, 255, 255)), new GradientStop(1, Color.FromArgb(0, 0, 255, 255))));

                //while (true)
                //{
                //    // Calculate all the points
                //    for (int i = 0; i < NUM_POINTS; i++)
                //    {
                //        // Choose new target if we arrived
                //        if (points[i].Contains(targets[i]))
                //            targets[i] = new PointF((float)(keyboard.KeyboardRectangle.X + (random.NextDouble() * keyboard.KeyboardRectangle.Width)),
                //                    (float)(keyboard.KeyboardRectangle.Y + (random.NextDouble() * keyboard.KeyboardRectangle.Height)));
                //        else
                //            // Calculate movement
                //            points[i].Location = Interpolate(points[i].Location, targets[i], SPEED); // It would be better to calculate from the center of our rectangle but the easy way is enough here

                //        // Move our rectangle to the new position
                //        pointGroups[i].Rectangle = points[i];
                //    }

                //    // Update changed leds
                //    keyboard.Update();

                //    // 20 updates per sec should be enought for this
                //    Thread.Sleep(50);
                //}
            }
            catch (CUEException ex)
            {
                Console.WriteLine("CUE Exception! ErrorCode: " + Enum.GetName(typeof(CorsairError), ex.Error));
            }
            catch (WrapperException ex)
            {
                Console.WriteLine("Wrapper Exception! Message:" + ex.Message);
            }
            catch (Exception ex)
            {
                Console.WriteLine("Exception! Message:" + ex.Message);
            }

            while (true)
            {
                Thread.Sleep(1000); // Don't exit after exception
            }
        }