Пример #1
0
        public static string Init(float[] inputs, uint span, uint blockSize)
        {
            _span       = span;
            _block_size = blockSize;

            _area            = _span * _span;
            _blocks_per_span = span / blockSize;
            _blockCount      = _blocks_per_span * _blocks_per_span;

            d_indexRands = new IntPtr();
            d_grid       = new IntPtr();

            _cudaArray  = new CudaArray();
            _gridProcs  = new GridProcs();
            _randoProcs = new RandoProcs();

            var strRet = _cudaArray.ResetDevice();

            strRet = strRet + _randoProcs.MakeGenerator32(SEED);
            strRet = strRet + _cudaArray.MallocFloatsOnDevice(ref d_grid, _area);
            strRet = strRet + _cudaArray.CopyFloatsToDevice(inputs, d_grid, _area);
            strRet = strRet + _cudaArray.MallocIntsOnDevice(ref d_indexRands, _blockCount);

            return(strRet);
        }
Пример #2
0
        public static string CopyToDevice(out GpuMatrix gmOut, GpuMatrix gmIn)
        {
            if (gmIn.DevHostState == DevHostState.DeviceNotAllocated)
            {
                gmOut = null;
                return("Device data pointer not allocated");
            }

            var aa     = new CudaArray();
            var strRet = aa.CopyFloatsToDevice(
                gmIn.Matrix.Data.ToArray(),
                gmIn.DevPtr, (uint)gmIn.Matrix.Data.Length);

            if (!String.IsNullOrEmpty(strRet))
            {
                gmOut = null;
                return(strRet);
            }

            gmOut = new GpuMatrix(
                matrix: gmIn.Matrix,
                devPtr: gmIn.DevPtr,
                devHostState: DevHostState.Synched);

            return(String.Empty);
        }
Пример #3
0
        public static string Init(float[] inputs, uint span)
        {
            _span = span;
            _area = _span * _span;

            d_gridA = new IntPtr();
            d_gridB = new IntPtr();

            _cudaArray  = new CudaArray();
            _gridProcs  = new GridProcs();
            _randoProcs = new RandoProcs();

            var strRet = _cudaArray.ResetDevice();

            strRet = strRet + _cudaArray.MallocFloatsOnDevice(ref d_gridA, _area);
            strRet = strRet + _cudaArray.MallocFloatsOnDevice(ref d_gridB, _area);
            strRet = strRet + _cudaArray.CopyFloatsToDevice(inputs, d_gridA, _area);
            strRet = strRet + _cudaArray.CopyFloatsToDevice(inputs, d_gridB, _area);

            return(strRet);
        }
Пример #4
0
        static string TestCopyFloatsDeviceToDevice()
        {
            string testName = "TestCopyFloatsDeviceToDevice";
            uint   arrayLen = 1000;
            var    alist    = Enumerable.Range(4, (int)arrayLen).Select(t => (float)t).ToArray();
            var    aa       = new CudaArray();
            IntPtr devDataA = new System.IntPtr();
            IntPtr devDataB = new System.IntPtr();
            var    retlist  = new float[(int)arrayLen];

            try
            {
                var res = aa.ResetDevice();
                res = res + aa.MallocFloatsOnDevice(ref devDataA, arrayLen);
                res = res + aa.MallocFloatsOnDevice(ref devDataB, arrayLen);
                res = res + aa.CopyFloatsToDevice(alist, devDataA, arrayLen);
                res = res + aa.CopyFloatsDeviceToDevice(devDataB, devDataA, arrayLen);
                res = res + aa.CopyFloatsFromDevice(retlist, devDataB, arrayLen);
                res = res + aa.ReleaseDevicePtr(devDataA);
                res = res + aa.ReleaseDevicePtr(devDataB);

                if (!alist.SequenceEqual(retlist))
                {
                    return(testName + " fail: sequences do not match");
                }

                if (res != String.Empty)
                {
                    return(testName + " fail: " + res);
                }
                return(testName + " pass");
            }
            catch (Exception ex)
            {
                return(testName + " exception " + ex.Message);
            }
            finally
            {
                aa.ReleaseDevicePtr(devDataA);
                aa.ReleaseDevicePtr(devDataB);
                aa.ResetDevice();
            }
        }
Пример #5
0
        public static string Init(float[] temp_inputs, int[] flip_inputs, uint span, uint blockSize, int seed)
        {
            _span       = span;
            _block_size = blockSize;

            _area            = _span * _span;
            _blocks_per_span = span / blockSize;
            _blockCount      = _blocks_per_span * _blocks_per_span;

            d_flipData = new IntPtr();
            d_tempData = new IntPtr();

            d_flipRands  = new IntPtr();
            d_indexRands = new IntPtr();
            d_threshes   = new IntPtr();

            _cudaArray  = new CudaArray();
            _gridProcs  = new GridProcs();
            _randoProcs = new RandoProcs();

            var strRet = _cudaArray.ResetDevice();

            strRet = strRet + _randoProcs.MakeGenerator32(seed);
            strRet = strRet + _cudaArray.MallocFloatsOnDevice(ref d_tempData, _area);
            strRet = strRet + _cudaArray.MallocFloatsOnDevice(ref d_heatBlocks, _area / 1024);
            strRet = strRet + _cudaArray.MallocIntsOnDevice(ref d_flipData, _area);

            strRet = strRet + _cudaArray.MallocIntsOnDevice(ref d_indexRands, _blockCount);
            strRet = strRet + _cudaArray.MallocIntsOnDevice(ref d_flipRands, _blockCount);
            strRet = strRet + _cudaArray.MallocFloatsOnDevice(ref d_threshes, _allTempSteps);

            strRet = strRet + _cudaArray.CopyIntsToDevice(flip_inputs, d_flipData, _area);
            strRet = strRet + _cudaArray.CopyFloatsToDevice(temp_inputs, d_tempData, _area);


            var res9 = new int[_area];

            strRet = strRet + _cudaArray.CopyIntsFromDevice(res9, d_flipData, _area);

            return(strRet);
        }
Пример #6
0
        public static ProcResult UpdateE(int steps, float temp)
        {
            var strRet = String.Empty;

            float t2 = (float)(1.0 / (1.0 + Math.Exp(2 * temp)));
            float t4 = (float)(1.0 / (1.0 + Math.Exp(4 * temp)));

            float[] thresh = new float[10];
            //thresh[1] = 1.0f;
            //thresh[3] = 1.0f;
            thresh[1] = 1.0f - t4;
            thresh[3] = 1.0f - t2;
            thresh[5] = 0.5f;
            thresh[7] = t2;
            thresh[9] = t4;

            strRet = strRet + _cudaArray.CopyFloatsToDevice(thresh, d_betas, 10);

            IntPtr dSrc;
            IntPtr dDest = IntPtr.Zero;

            _stopwatch.Reset();
            _stopwatch.Start();


            float energyTot = 0;

            int[] resB = new int[_area / 1024];

            for (var s = 0; s < steps; s++)
            {
                if (_phase == 0)
                {
                    dSrc   = d_gridA;
                    dDest  = d_gridB;
                    strRet = strRet + _randoProcs.MakeUniformRands(d_rands, _area);
                    _phase = 1;
                }
                else
                {
                    dSrc   = d_gridB;
                    dDest  = d_gridA;
                    _phase = 0;
                }

                strRet = strRet + _gridProcs.Runk_Ising_dg(
                    destPtr: dDest,
                    energyPtr: d_energy,
                    srcPtr: dSrc,
                    randPtr: d_rands,
                    span: _span,
                    alt: _phase,
                    threshPtr: d_betas
                    );

                strRet = strRet + _cudaArray.RunBlockAddInts_32_Kernel(
                    destPtr: d_energyBlocks,
                    srcPtr: d_energy,
                    span: _span
                    );

                strRet = strRet + _cudaArray.CopyIntsFromDevice(resB, d_energyBlocks, _area / 1024);

                energyTot += (float)resB.Sum() / (float)_area;
            }

            energyTot /= steps;

            int[] res = new int[_area];
            strRet = strRet + _cudaArray.CopyIntsFromDevice(res, dDest, _area);


            _stopwatch.Stop();

            var dRet = new Dictionary <string, object>();

            dRet["Grid"] = new SimGrid <int>(name: "UpdateE",
                                             width: _span,
                                             height: _span,
                                             data: res);
            dRet["Energy"] = energyTot;
            return(new ProcResult(data: dRet,
                                  err: strRet,
                                  stepsCompleted: steps,
                                  time: _stopwatch.ElapsedMilliseconds));
        }
Пример #7
0
        public static ProcResult UpdateH(int steps, float qRate, float filpEnergy, float beta)
        {
            var strRet = String.Empty;

            _stopwatch.Reset();
            _stopwatch.Start();

            for (var s = 0; s < steps; s++)
            {
                var res9 = new int[_area];
                strRet = strRet + _cudaArray.CopyIntsFromDevice(res9, d_flipData, _area);

                var bbs = FloatFuncs.Betas(_tempSteps, beta);
                strRet = strRet + _cudaArray.CopyFloatsToDevice(bbs, d_threshes, _allTempSteps);
                strRet = strRet + _randoProcs.MakeRandomInts(d_indexRands, _blockCount);
                strRet = strRet + _randoProcs.MakeUniformRands(d_flipRands, _blockCount);

                strRet = strRet + _gridProcs.Run_k_ThermoIsing_bp(
                    temp_data: d_tempData,
                    flip_data: d_flipData,
                    index_rands: d_indexRands,
                    flip_rands: d_flipRands,
                    threshes: d_threshes,
                    flip_energy: filpEnergy,
                    block_size: _block_size,
                    blocks_per_span: _blocks_per_span,
                    q_rate: qRate);
            }

            _stopwatch.Stop();

            var dRet = new Dictionary <string, object>();


            float[] bhts = new float[_area / 1024];
            strRet = strRet + _cudaArray.RunBlockAddFloats_32_Kernel(
                destPtr: d_heatBlocks,
                srcPtr: d_tempData,
                span: _span
                );

            strRet = strRet + _cudaArray.CopyFloatsFromDevice(bhts, d_heatBlocks, _area / 1024);
            float tot = bhts.Sum();

            tot /= _area;
            dRet["TotalHeat"] = tot;


            var tres = new float[_area];

            strRet            = strRet + _cudaArray.CopyFloatsFromDevice(tres, d_tempData, _area);
            dRet["ThermGrid"] = new SimGrid <float>(name: "Therms",
                                                    width: _span,
                                                    height: _span,
                                                    data: tres);


            var fres = new int[_area];

            strRet           = strRet + _cudaArray.CopyIntsFromDevice(fres, d_flipData, _area);
            dRet["FlipGrid"] = new SimGrid <int>(name: "Flips",
                                                 width: _span,
                                                 height: _span,
                                                 data: fres);


            return(new ProcResult(data: dRet,
                                  err: strRet,
                                  stepsCompleted: steps,
                                  time: _stopwatch.ElapsedMilliseconds));
        }
Пример #8
0
        public static ProcResult ProcIsingRb(int steps, float temp)
        {
            var strRet = String.Empty;

            float t2 = (float)(1.0 / (1.0 + Math.Exp(2 * temp)));
            float t4 = (float)(1.0 / (1.0 + Math.Exp(4 * temp)));

            float[] thresh = new float[5];
            //thresh[0] = 1.0f;
            //thresh[1] = 1.0f;
            thresh[0] = 1.0f - t4;
            thresh[1] = 1.0f - t2;
            thresh[2] = 0.5f;
            thresh[3] = t2;
            thresh[4] = t4;

            strRet = strRet + _cudaArray.CopyFloatsToDevice(thresh, d_betas, 5);

            _stopwatch.Reset();
            _stopwatch.Start();

            for (var i = 0; i < steps; i++)
            {
                strRet = strRet + _randoProcs.MakeRandomInts(d_indexRands, _blockCount);
                strRet = strRet + _randoProcs.MakeUniformRands(d_tempRands, _blockCount);

                strRet = strRet + _gridProcs.Run_k_Ising_bp(
                    destPtr: d_grid,
                    energyPtr: d_energy,
                    indexRandPtr: d_indexRands,
                    tempRandPtr: d_tempRands,
                    block_size: _block_size,
                    blocks_per_span: _blocks_per_span,
                    threshPtr: d_betas
                    );
            }

            strRet = strRet + _gridProcs.Runk_Energy4(d_energy, d_grid, _span);

            int[] mres = new int[_area / 1024];

            strRet = strRet + _cudaArray.RunBlockAddInts_32_Kernel(
                destPtr: d_energyBlocks,
                srcPtr: d_energy,
                span: _span);

            strRet = strRet + _cudaArray.CopyIntsFromDevice(mres, d_energyBlocks, _area / 1024);

            float tot = mres.Sum();

            tot /= _area;


            int[] res = new int[_area];
            strRet = strRet + _cudaArray.CopyIntsFromDevice(res, d_grid, _area);

            _stopwatch.Stop();


            //uint[] res2 = new uint[_blockCount];
            //strRet = strRet + _cudaArray.CopyUIntsFromDevice(res2, d_rands, _blockCount);

            var dRet = new Dictionary <string, object>();

            dRet["Grid"] = new SimGrid <int>(name: "Update",
                                             width: _span,
                                             height: _span,
                                             data: res);

            dRet["Energy"] = tot;

            return(new ProcResult(data: dRet,
                                  err: strRet,
                                  stepsCompleted: steps,
                                  time: _stopwatch.ElapsedMilliseconds));
        }