public void SetFieldState(int row, int col, CubiconCellState state) { field[row, col].State = state; }
private bool CheckNeighbor(int row, int col, CubiconCellState state) { return(CurrentLevel.IsCellIndexesCorrect(row, col) && IsCellMovable(CurrentLevel[row, col]) && CurrentLevel[row, col].State == state); }