public Vector3[] GenerateNodeCubicLocations(CubicGraphProperties cubicGraphProperties, out int[][] edges) { int nodesCount = cubicGraphProperties.PartsCount * cubicGraphProperties.PartsCount * cubicGraphProperties.PartsCount; connections = new Edge[nodesCount, nodesCount]; Vector3[] nodesLocations = _cubicGraphGenerator.GenerateGraph(cubicGraphProperties, out edges); return(nodesLocations); }
public Vector3[] GenerateGraph(IGraphProperties graphProperties, out int[][] edges) { List <Vector3> nodes = new List <Vector3>(); List <int[]> edgesList = new List <int[]>(); CubicGraphProperties cubicGraphProperties = graphProperties as CubicGraphProperties;; Vector3[,,] nodesMesh = new Vector3[cubicGraphProperties.PartsCount, cubicGraphProperties.PartsCount, cubicGraphProperties.PartsCount]; Vector3 partSize = cubicGraphProperties.Size / (cubicGraphProperties.PartsCount - 1); GenerateNodes(cubicGraphProperties.Location, cubicGraphProperties.PartsCount, cubicGraphProperties.RandomizationPercentage, partSize, nodesMesh, nodes); GenerateEdges(cubicGraphProperties.PartsCount, edgesList, nodes, nodesMesh); edges = edgesList.ToArray(); return(nodes.ToArray()); }
public void Generate(GraphType graphType, IGraphProperties properties = null, int[][] powerDotLocations = null) { int[][] edges = null; Vector3[] nodesLocations = null; switch (graphType) { case GraphType.Conic: { ConicGraphProperties conicGraphProperties = (ConicGraphProperties)properties ?? new ConicGraphProperties { Location = transform.position, RandomizationPercentage = RandomizationPercentage, Height = ConeHeight, FloorsCount = ConeFloorCount, BaseRadius = ConeRadius }; nodesLocations = GenerateNodeConicLocations(conicGraphProperties, out edges); break; } case GraphType.Cubic: { CubicGraphProperties cubicGraphProperties = (CubicGraphProperties)properties ?? new CubicGraphProperties { RandomizationPercentage = RandomizationPercentage, Location = transform.position, PartsCount = CubePartsCount, Size = CubeSize }; nodesLocations = GenerateNodeCubicLocations(cubicGraphProperties, out edges); break; } case GraphType.Random: { RandomGraphProperties randomGraphProperties = (RandomGraphProperties)properties ?? new RandomGraphProperties { Location = transform.position, NodesCount = RandomNodesCount, EdgesProbability = RandomEdgesProbability, Size = RandomCubeSize }; nodesLocations = GenenerateNodeRandomLocations(randomGraphProperties, out edges); break; } case GraphType.Spheric: { SphericGraphProperties sphericGraphProperties = (SphericGraphProperties)properties ?? new SphericGraphProperties { RandomizationPercentage = RandomizationPercentage, Location = transform.position, FloorsCount = SphereFloorsCount, EdgesProbability = SphereEdgesProbability, Radius = SphereRadius }; nodesLocations = GenerateNodeSphericLocations(sphericGraphProperties, out edges); break; } case GraphType.Spiral: { SpiralGraphProperties spiralGraphProperties = (SpiralGraphProperties)properties ?? new SpiralGraphProperties { Location = transform.position, RandomizationPercentage = RandomizationPercentage, Height = SpiralHeight, FloorsCount = SpiralFloorCount, BaseRadius = SpiralRadius, EdgesProbability = SpiralEdgesProbability }; nodesLocations = GenerateNodeSpiralLocations(spiralGraphProperties, out edges); break; } } InitializeNodes(nodesLocations); InitializeEdges(this.Nodes, edges, powerDotLocations); }