Пример #1
0
    public static void ClearAllMono()
    {
        foreach (var c in Cubes)
        {
            GameObject.Destroy(c);
        }
        Cubes.Clear();

        foreach (var c in CubesWithScript)
        {
            GameObject.Destroy(c);
        }
        CubesWithScript.Clear();
    }
Пример #2
0
 public static void CreateCubesMono(bool aIsWithScript)
 {
     WatchStart();
     for (int i = 0; i < mCreateCountMono; i++)
     {
         var pos  = RandomPos();
         var cube = GameObject.Instantiate(CubePrefab, pos, Quaternion.identity);
         if (aIsWithScript)
         {
             cube.AddComponent <BallMoveMono>();
             Cubes.Add(cube);
         }
         else
         {
             CubesWithScript.Add(cube);
         }
     }
     Debug.Log("Cost " + WatchStop() + " Milliseconds Creating " + mCreateCountMono + " MonoCubes.");
 }