public void Construct(SceneLoader loader, Player player, Saveloader saveloader, CubesHolderSO cubesCollection) { _sceneLoader = loader; _player = player; _saveLoader = saveloader; _cubesCollection = cubesCollection; }
public Saveloader(Player player, CubesHolderSO cubesHolderSO) { _player = player; _cubesHolder = cubesHolderSO; LoadProfile(); _player.IncrementSessionsCounter(); }
public CubesSpawner(CubesManager cubesManager, CubesHolderSO cubesHolderSO) { _cubesManager = cubesManager; _cubesHolder = cubesHolderSO; }
public CubesManager(Cube.Factory cubeFactory, Settings settings, CubesHolderSO cubesHolder) { _cubeFactory = cubeFactory; this.settings = settings; _cubesList = cubesHolder; }