void setBoardIDandSpecialMaterialBlcok() { RFIB.setBoardBlockMappingArray(1, "0101"); RFIB.setBoardBlockMappingArray(2, "0201"); RFIB.setBoardBlockMappingArray(3, "0301"); RFIB.setBoardBlockMappingArray(4, "0102"); RFIB.setBoardBlockMappingArray(5, "0202"); RFIB.setBoardBlockMappingArray(6, "0302"); RFIB.setBoardBlockMappingArray(7, "0103"); RFIB.setBoardBlockMappingArray(8, "0203"); RFIB.setBoardBlockMappingArray(9, "0303"); int[] Cube_StreetA = { 940104 }; int[] Cube_topLavaA = { 920135, 920143, 910112, 910173, 920120, 910128 }; int[] Cube_RedBrickA = { 910109, 920119, 920134, 920117, 910174, 910175 }; int[] Cube_cr010A = { 940103 }; int[] Cube_cr016A = { 940101 }; int[] Cube_GrassA = { 940102 }; foreach (int xID in Cube_GrassA) { Cube_Grass.Add(xID); } foreach (int xID in Cube_cr016A) { Cube_cr016.Add(xID); } foreach (int xID in Cube_StreetA) { Cube_Street.Add(xID); } foreach (int xID in Cube_topLavaA) { Cube_topLava.Add(xID); } foreach (int xID in Cube_RedBrickA) { Cube_RedBrick.Add(xID); } foreach (int xID in Cube_cr010A) { Cube_cr010.Add(xID); } }
private void DrawTheObjectXYZ(int blockID, int BlockType, int X, int Y, int Z) { Color tmpColor = new Color(255, 0, 0); Color tmpBoardColor = new Color(255, 0, 0); int pureBlockSN = blockID % 100; for (int z = 0; z < 10; z++) { for (int y = -boxNumY * 2; y < boxNumY * 2; y++) { for (int x = -boxNumX * 2; x < boxNumX * 2; x++) { if (x == X && y == Y && z == Z) { //========== Set Color ================ if (BlockType == 8701 || BlockType == 8601 || BlockType == 8602 || BlockType == 8603 || BlockType == 8604 || BlockType == 8501 || BlockType == 801 || BlockType == 8301 || BlockType == 8201 || BlockType == 8101 || BlockType == 8401) { } else if ((BlockType >= 9100 && BlockType < 9500) || (BlockType >= 7100 && BlockType <= 7500)) { int blockIDa = BlockType - BlockType % 100 - 9000; if (blockIDa == 100) { tmpColor = new Color(0, 0, 0); tmpBoardColor = new Color(0, 0, 0); } //Black else if (blockIDa == 200) { tmpColor = new Color(255, 255, 255); tmpBoardColor = new Color(100, 100, 100); } //White else if (blockIDa == 300) { tmpColor = new Color(100, 100, 100); } //Gray else if (blockIDa == 400) { tmpColor = new Color(255, 0, 0); } //Red } else if (BlockType == 9601 || BlockType == 9602 || BlockType == 9603 || BlockType == 9604 || BlockType == 9701 || BlockType == 8602 || BlockType == 8603 || BlockType == 8604) { } else { } //========== Draw Object ================ //print("DrawTheObjectXYZ():" + blockID + "-" + X + "-" + Y + "-" + Z); if (cubes_Blocks.ContainsKey(blockID) == false) { if (blockID == 910111) { cubes_Blocks.Add(blockID, GameObject.Instantiate(Resources.Load("CubeB1")) as GameObject); cubes_Blocks[blockID].name = "Block-" + blockID; float scale = 1f; //, offset = 0f; cubes_Blocks[blockID].transform.Translate(new Vector3(-X * scale, Z * scale, Y * scale)); } else if (blockID == 920172) { cubes_Blocks.Add(blockID, GameObject.Instantiate(Resources.Load("CubeG1")) as GameObject); cubes_Blocks[blockID].name = "Block-" + blockID; float scale = 1f; //, offset = 0f; cubes_Blocks[blockID].transform.Translate(new Vector3(-X * scale, Z * scale, Y * scale)); } else if (blockID == 920170) { cubes_Blocks.Add(blockID, GameObject.Instantiate(Resources.Load("CubeR1")) as GameObject); cubes_Blocks[blockID].name = "Block-" + blockID; float scale = 1f; //, offset = 0f; cubes_Blocks[blockID].transform.Translate(new Vector3(-X * scale, Z * scale, Y * scale)); } else if (blockID == 920171) { cubes_Blocks.Add(blockID, GameObject.Instantiate(Resources.Load("CubeB1")) as GameObject); cubes_Blocks[blockID].name = "Block-" + blockID; float scale = 1f; //, offset = 0f; cubes_Blocks[blockID].transform.Translate(new Vector3(-X * scale, Z * scale, Y * scale)); } else if (Cube_cr016.Contains(blockID)) { cubes_Blocks.Add(blockID, GameObject.Instantiate(Resources.Load("Cube_cr016")) as GameObject); cubes_Blocks[blockID].name = "Block-" + blockID; float scale = 1f; //, offset = 0f; cubes_Blocks[blockID].transform.Translate(new Vector3((-X) * scale, Z * scale, (Y)*scale)); cubes_Blocks[blockID].transform.Rotate(new Vector3(0, (RFIB.getDataStackOrderIn3D(blockID, "FacingDirect") - 2) * 90, 0)); if (blockID == 920136) { cubes_Blocks[blockID].transform.Rotate(new Vector3(0, -90, 0)); } } else if (Cube_cr010.Contains(blockID)) { cubes_Blocks.Add(blockID, GameObject.Instantiate(Resources.Load("Cube_cr010")) as GameObject); cubes_Blocks[blockID].name = "Block-" + blockID; float scale = 1f; //, offset = 0f; cubes_Blocks[blockID].transform.Translate(new Vector3((-X) * scale, Z * scale, (Y)*scale)); cubes_Blocks[blockID].transform.Rotate(new Vector3(0, (RFIB.getDataStackOrderIn3D(blockID, "FacingDirect") - 2) * 90, 0)); if (blockID == 910105) { cubes_Blocks[blockID].transform.Rotate(new Vector3(0, 90, 0)); } if (blockID == 920121) { cubes_Blocks[blockID].transform.Rotate(new Vector3(0, 180, 0)); } } else if (Cube_topLava.Contains(blockID)) { cubes_Blocks.Add(blockID, GameObject.Instantiate(Resources.Load("Cube_topLava")) as GameObject); cubes_Blocks[blockID].name = "Block-" + blockID; float scale = 1f; //, offset = 0f; cubes_Blocks[blockID].transform.Translate(new Vector3(-X * scale, Z * scale, Y * scale)); } else if (Cube_Grass.Contains(blockID)) { cubes_Blocks.Add(blockID, GameObject.Instantiate(Resources.Load("Cube_Grass")) as GameObject); cubes_Blocks[blockID].name = "Block-" + blockID; float scale = 1f; //, offset = 0f; cubes_Blocks[blockID].transform.Translate(new Vector3(-X * scale, Z * scale, Y * scale)); } else if (Cube_Street.Contains(blockID)) { //Debug.Log("Cube_Street"); cubes_Blocks.Add(blockID, GameObject.Instantiate(Resources.Load("Cube_Street")) as GameObject); cubes_Blocks[blockID].name = "Block-" + blockID; float scale = 1f; //, offset = 0f; cubes_Blocks[blockID].transform.Translate(new Vector3(-X * scale, Z * scale, Y * scale)); } else if (Cube_RedBrick.Contains(blockID)) { Debug.Log("Cube_RedBrick"); cubes_Blocks.Add(blockID, GameObject.Instantiate(Resources.Load("Cube_RedBrick")) as GameObject); cubes_Blocks[blockID].name = "Block-" + blockID; float scale = 1f; //, offset = 0f; cubes_Blocks[blockID].transform.Translate(new Vector3(-X * scale, Z * scale, Y * scale)); } else if (Cube_cr010.Contains(blockID)) { cubes_Blocks.Add(blockID, GameObject.Instantiate(Resources.Load("Cube_Rabbit")) as GameObject); cubes_Blocks[blockID].name = "Block-" + blockID; float scale = 1f; //, offset = 0f; cubes_Blocks[blockID].transform.Translate(new Vector3(X * scale, Z * scale, Y * scale)); cubes_Blocks[blockID].transform.Rotate(new Vector3(0, RFIB.getDataStackOrderIn3D(blockID, "FacingDirect") * 90, 0)); } //Black else if (BlockType == 9101) { cubes_Blocks.Add(blockID, GameObject.Instantiate(Resources.Load("CubeB1")) as GameObject); cubes_Blocks[blockID].name = "Block-" + blockID; float scale = 1f; //, offset = 0f; cubes_Blocks[blockID].transform.Translate(new Vector3(-X * scale, Z * scale, Y * scale)); } else if (BlockType == 9201) { cubes_Blocks.Add(blockID, GameObject.Instantiate(Resources.Load("CubeW1")) as GameObject); cubes_Blocks[blockID].name = "Block-" + blockID; float scale = 1f; //, offset = 0f; cubes_Blocks[blockID].transform.Translate(new Vector3(-X * scale, Z * scale, Y * scale)); } //White else if (BlockType == 9301) { cubes_Blocks.Add(blockID, GameObject.Instantiate(Resources.Load("CubeG1")) as GameObject); cubes_Blocks[blockID].name = "Block-" + blockID; float scale = 1f; //, offset = 0f; cubes_Blocks[blockID].transform.Translate(new Vector3(-X * scale, Z * scale, Y * scale)); } //White else if (BlockType == 9401) { cubes_Blocks.Add(blockID, GameObject.Instantiate(Resources.Load("CubeR1")) as GameObject); cubes_Blocks[blockID].name = "Block-" + blockID; float scale = 1f; //, offset = 0f; cubes_Blocks[blockID].transform.Translate(new Vector3(-X * scale, Z * scale, Y * scale)); } //White else { cubes_Blocks.Add(blockID, GameObject.CreatePrimitive(PrimitiveType.Cube)); cubes_Blocks[blockID].name = "Block-" + blockID; cubes_Blocks[blockID].GetComponent <Renderer>().material.color = tmpColor; float scale = 1f; //, offset = 0f; cubes_Blocks[blockID].transform.Translate(new Vector3(-X * scale, Z * scale, Y * scale)); } } } } } } }