//Gets other components void Start() { Reference reference = GetComponent <Reference>(); cube = reference.solver; visualizer = reference.visualizer; }
void Start() { cubeVisualizer = this.GetComponent <CubeVisualizer>(); graphicsManager = GetComponent <GraphicsManager>(); uiHandler = GetComponent <UiHandler>(); soundManager = GetComponent <SoundManager>(); tower = new Tower(); cubeVisualizer.RenderTower(tower.towerMatrix); isGameInProgress = false; Application.targetFrameRate = -1; cameraOrieantator = GameObject.Find("CameraOrientator"); }
void Awake() { solver = gameObject.GetComponent <CubeSolver>(); visualizer = gameObject.GetComponent <CubeVisualizer>(); user = gameObject.GetComponent <UserControls>(); }