Пример #1
0
    private void SetTextureSide(Renderer sideRenderer, float number)
    {
        if (mCubeTexture == null)
        {
            mCubeTexture = GameData.Get.CubeTextureData;
            if (mCubeTexture == null)
            {
                Debug.LogError("No textureManager loaded", this);
                return;
            }
        }
        var tex = mCubeTexture.GetTexture((int)number, number - (int)number > 0 ? true: false);

        sideRenderer.material.mainTexture = tex;
    }