void Start() { _cube.init(transform); _cubies.init(transform); _solver.init(_cubies, _cube); if (startState == "Random") { string[] choices = { "F", "F", "F2", "B", "B", "B2", "R", "R", "R2", "L", "L", "L2", "U", "U", "U2", "D", "D", "D2" }; int maxMoves = 10; System.Random random = new System.Random(); for (int i = 0; i < maxMoves; i++) { int idx = random.Next(0, choices.Length); string cmd = choices[idx]; _cube.turn(cmd); Debug.Log(cmd); } } else { char[] delimiterChars = { ' ' }; string[] words = startState.Split(delimiterChars); for (int w = 0; w < words.Length; w++) { string word = words[w]; _cube.turn(word); } } for (int i = 0; i < _cubies.GetNumCubes(); i++) { CubeInfo.Cubie cubie = _cubies.GetCubeInfo(i); if (_cubies.IsCenterCube(i)) { _cubies.EnableColor(cubie, true); } else { _cubies.EnableColor(cubie, false); } } _tasks.Add(new CubeTask(SolveTopMiddle, _cubies.TopMiddleSolved, "top row", "middle cubes")); _tasks.Add(new CubeTask(SolveTopCorners, _cubies.TopCornersSolved, "top row", "corner cubes")); _tasks.Add(new CubeTask(SolveMiddleMiddles, _cubies.MiddleMiddleSolved, "middle row", "middle cubes")); _tasks.Add(new CubeTask(SolveOneCornerPosition, _cubies.BottomOneCornerCorrect, "bottom row", "choose anchor corner")); _tasks.Add(new CubeTask(SolveBottomCornerPositions, _cubies.BottomCornersCorrectPositions, "bottom row", "corner cube positions")); _tasks.Add(new CubeTask(SolveBottomMiddlePositions, _cubies.BottomMiddlesCorrectPositions, "bottom row", "middle cube positions")); _tasks.Add(new CubeTask(SolveBottomCornerOri, _cubies.BottomCornersCorrectOri, "bottom row", "twirl corners")); _tasks.Add(new CubeTask(SolveBottomMiddleOri, _cubies.BottomMiddlesCorrectOri, "bottom row", "flip middles")); }
void Start() { _cube.init(transform); }