void Start() { CubeScript cubeScript = new CubeScript(); food = cubeScript.CreateCube(shader, foodColor); food.transform.localScale = new Vector3(0.5f, 0.5f, 0.5f); food.transform.parent = gameObject.transform; food.AddComponent <FoodTriggerScript>(); }
private GameObject CreateCubeAt(Vector3 pos, Color color) { GameObject cube = cubeScript.CreateCube(shader, color); cube.transform.localScale = new Vector3(0.5f, 0.5f, 0.5f); cube.transform.position = pos; cube.transform.parent = gameObject.transform; cube.tag = "SnakeBody"; return(cube); }