public static void Main(string[] args) { // Create shaders: Shader solidRed = new UnlitColorShader("red"); Shader solidBlue = new UnlitColorShader("blue"); Shader glass = new GlassShader(); // Create the models: Model cube = new CubeModel(solidRed); Model monkey = new Suzanne(glass); // Draw the two models: cube.Draw(); // "Rendering Cube with a red color." monkey.Draw(); // "Rendering Suzanne to look like glass." // Switch out the shader on suzanne: monkey.SetShader(solidBlue); monkey.Draw(); // "Rendering Suzanne with a blue color." }