Пример #1
0
 public void gravityOff()
 {
     gravity         = false;
     Physics.gravity = Vector2.zero;
     GameObject[] lights = GameObject.FindGameObjectsWithTag("Light");
     foreach (GameObject l in lights)
     {
         CubeData c = l.GetComponent <CubeData>();
         c.addRandomForce();
     }
 }