public override void Build(Vector3i localPos, Vector3i worldPos, MeshData mesh, bool onlyLight) { CubeBuilder.BuildCube(localPos, worldPos, mesh, onlyLight); }
public override void Build(Vector3i localPos, Vector3i worldPos, MeshData mesh, bool onlyLight) { CubeBuilder.BuildCube(localPos, worldPos, mesh, onlyLight); }