public void OnCubeClicked(CubeBehavior cube)
 {
     if (cube.myColor == 0)
     {
         if (activeCube != null)
         {
             if (Mathf.Abs(activeCube.myX - cube.myX) <= 1 && Mathf.Abs(activeCube.myY - cube.myY) <= 1)
             {
                 cube.setColor(activeCube.myColor);
                 activeCube.setColor(0);
             }
         }
     }
     else
     {
         (cube.GetComponent("Halo") as Behaviour).enabled       = true;
         (activeCube.GetComponent("Halo") as Behaviour).enabled = false;
         activeCube = cube;
     }
 }
Пример #2
0
 // Use this for initialization
 void Start()
 {
     getFlag = getFlag.GetComponent <CubeBehavior>();
     value   = true;
     this.gameObject.transform.rotation = Quaternion.identity;
 }