public void Update() { if (bProcessingRandomActions) { randomActionsTimePassed += Time.deltaTime; if (randomActionsTimePassed > randomActionTimer) { bProcessingRandomActions = false; return; } if (currentAction != null) { if (!currentAction.IsActionDone()) { currentAction.Update(); } else { currentAction = null; } } if (currentAction == null) { currentAction = generateRandomAction(); } return; } if (currentAction != null) { if (!currentAction.IsActionDone()) { currentAction.Update(); } else { currentAction = null; //After a move is fully completed check whether the game is finished or not if (CheckIfGameIsFinished()) { FinishGame(); } } } if (!bGameIsFinished) { timePassed += Time.deltaTime; if ((int)timePassed > seconds) { seconds = (int)timePassed; updateTime(seconds); } } bool bIsPinching = Input.touchCount >= 2; if (Input.GetMouseButtonDown(1) && !bIsPinching) { MainGameLogic.GetMainCamera().GetComponent <UIManager>().OpenGameMenu(); } }