/// <summary>
    /// function to create led when ledstrip addresses is on 2 universe
    /// </summary>
    /// <param name="segment">unity model on cube</param>
    /// <param name="csv"> segement address information</param>
    /// <param name="reverse">the direction</param>
    private void addSeparatedSegment(Transform segment, CsvSegment csv, bool reverse)
    {
        int position = 0;

        if (reverse)
        {
            int universe = csv.Universe2;
            for (int i = csv.ChannelEnd2 - 2; i >= csv.ChannelStart2; i = i - 3)
            {
                addToScene(segment, universe, i, position);
                position++;
            }

            universe = csv.Universe1;
            for (int i = csv.ChannelEnd1 - 2; i >= csv.ChannelStart1; i = i - 3)
            {
                addToScene(segment, universe, i, position);
                position++;
            }
        }
        else
        {
            int universe = csv.Universe1;
            for (int i = csv.ChannelStart1; i <= csv.ChannelEnd1 - 2; i = i + 3)
            {
                addToScene(segment, universe, i, position);
                position++;
            }

            universe = csv.Universe2;
            for (int i = csv.ChannelStart2; i <= csv.ChannelEnd2 - 2; i = i + 3)
            {
                addToScene(segment, universe, i, position);
                position++;
            }
        }
    }
    /// <summary>
    /// function to create led when ledstrip addresses is on 1 universe
    /// </summary>
    /// <param name="segment">unity model on cube</param>
    /// <param name="csv"> segement address information</param>
    /// <param name="reverse">the direction</param>
    private void addLedNormalSegement(Transform segment, CsvSegment csv, bool reverse)
    {
        int position = 0;

        if (reverse)
        {
            int universe = csv.Universe1;
            for (int i = csv.ChannelEnd1 - 2; i >= csv.ChannelStart1; i = i - 3)
            {
                addToScene(segment, universe, i, position);
                position++;
            }
        }
        else
        {
            int universe = csv.Universe1;
            for (int i = csv.ChannelStart1; i <= csv.ChannelEnd1 - 2; i = i + 3)
            {
                addToScene(segment, universe, i, position);
                position++;
            }
        }
        // For each leds set the channel and the universe
    }