sendScoreEvent() публичный Метод

public sendScoreEvent ( string scoreEvent ) : void
scoreEvent string
Результат void
    void checkForString()
    {
        switch (checkTestString)
        {
        case 0:
            songToPlayLeft = "Symphony.ogg";
            break;

        case 1:
            songToPlayLeft = "Everyday.ogg";
            break;

        case 2:
            songToPlayLeft = "Calvin.ogg";
            break;

        case 3:
            songToPlayLeft = "Test.ogg";
            break;

        case 4:
            songToPlayLeft = "Yellow.ogg";
            break;

        case 5:
            songToPlayLeft = "TestPitch.ogg";
            break;

        case 6:
            songToPlayLeft = "testingPitch.wav";
            break;

        case 7:
            songToPlayLeft = "testingPitch.ogg";
            break;

        case 8:
            songToPlayLeft = "Enigma.ogg";
            break;

        case 9:
            songToPlayLeft = "LR.ogg";
            break;

        default:
            print("pls select a song");
            break;
        }
        //print("i199 0 1 \"" + Application.dataPath + "/Audio/" + songToPlayLeft + "\"");
        //csoundunity.setStringChannel ("SongPlay", songToPlayLeft);
        /*csoundunity.sendScoreEvent("i199 0 0.001 \"" + Application.dataPath + "/Audio/" + songToPlayLeft + "\"");*/
        skipTimeS = "  " + skipTime;
        csoundunity.sendScoreEvent("i199 0 0.001 \"" + Application.dataPath + "/Audio/" + songToPlayLeft + "\"" + skipTimeS);
        //csoundunity.sendScoreEvent("i1 0 -1");
    }
Пример #2
0
    public void OnMouseDown()
    {
        switch (isPlayingLeft)
        {
        case false:
            if (!triggered)
            {
                leftsource.Play();
                csoundunity.sendScoreEvent("i1 0 -1");
            }
            if (triggered)
            {
                //leftsource.pitch = 0.92f;
                leftsource.pitch = 1f;
            }
            isPlayingLeft = true;
            triggered     = true;
            break;

        case true:
            //leftsource.pitch = 0f;
            csoundunity.setChannel("Time_Scaling", 0f);
            csoundunity.setChannel("Pitch", 0f);
            isPlayingLeft = false;
            break;
        }
    }