Пример #1
0
        private async Task <dynamic> _handleLogin(dynamic parameters, CancellationToken cancellationToken)
        {
            string username = parameters["username"];
            string password = parameters["password"];
            bool   apiOnly  = Request.Query["api-only"];

            _logger.Log("Handling login attempt from " + username, LogLevel.Verbose);

            var am = await _databaseManager.GetAccountAsync(username);

            var lr = new LoginResponse();

            if (am == null)
            {
                _logger.Log(username + " login failed: account not found.", LogLevel.Verbose);

                lr.Result = LoginResult.InvalidUsernameOrPassword;

                return(ReturnJsonResponse(lr));
            }
            if (am.Password != password)
            {
                _logger.Log(username + " login failed: incorrect password.", LogLevel.Verbose);

                lr.Result = LoginResult.InvalidUsernameOrPassword;

                return(ReturnJsonResponse(lr));
            }

            //else if(_IDToConnectionAddress.ContainsKey(am.Id))
            //{
            //    //Ignore
            //}

            var ivkey = _cryptographyManager.GenerateIVKey();

            lr.IV  = ivkey.IV;
            lr.Key = ivkey.Key;

            // Grab player so that the UI knows what state the load initially.
            var player = await _databaseManager.GetPlayerAsync(username);

            var currentArea = await _databaseManager.GetAreaAsync(player.CurrentAreaID.Value);

            var areaType = player.CurrentAreaID.HasValue
                ? currentArea.AreaType
                : AreaTypes.Limbo;

            lr.CurrentAreaType = ConvertAreaToInterfaceState(areaType);

            var clientAddress = IPAddress.Parse(Request.UserHostAddress);

            var currentSession = await _sessionService.FindPlayerSession(am.PlayerID);

            // Client already logged in
            if (currentSession != null)
            {
                _logger.Log(username + " duplicate login, continuing.", LogLevel.Verbose);

                lr.ApiToken = currentSession.ApiToken;
            }
            else
            {
                // Can throw an exception, but we probably want to fail over if it does.
                var session = await _sessionService.CreatePlayerSession(am, clientAddress);

                lr.ApiToken = session.ApiToken;
            }

            //Wait for redis response
            var response = await PublishToSlave(am, lr, clientAddress);

            if (response == null)
            {
                var msg =
                    "Error: no ServerConnectionAddress response recieved from redis. Possible causes: no slaves running, no slaves handling given account, account doesn't exist.";
                Console.WriteLine(msg);
                lr.Result = LoginResult.ServerNotReady;

                //throw new Exception(msg);
            }
            else if ((response.Result == LoginResult.AlreadyLoggedOn) || (response.Result == LoginResult.AlreadyPending))
            {
                Console.WriteLine(username + ": " + response.Result);
                lr.Result = response.Result;
            }
            else
            {
                lr.ServerIP   = response.ServerIP;
                lr.ServerPort = response.ServerPort;
                lr.Result     = LoginResult.Success;
#if DEBUG
                Console.WriteLine(username + " has logged in succesfully. Notifying slave...");
#endif
            }

            return(ReturnJsonResponse(lr));
        }