// Use this for initialization void Start() { player = GameObject.FindGameObjectWithTag("Player"); if (meltIce) { runner = player.GetComponent<Cryomancer>(); } }
// Use this for initialization void Start() { player = GameObject.FindGameObjectWithTag("Player"); boss = GameObject.FindGameObjectWithTag("Boss"); if (boss != null) { bStats = boss.GetComponent<BossStats>(); } if (player != null) { pStats = player.GetComponent<PlayerStats>(); runner = player.GetComponent<Cryomancer>(); } }
// Use this for initialization void Start() { //Find out info about the world gameStats = GameObject.FindGameObjectWithTag("Properties").GetComponent<GameStats>(); difficulty = gameStats.difficulty; player = GameObject.FindGameObjectWithTag("Player"); //If we have a display to show where the fire will be. if (useIndicator) { burnIndicator = transform.FindChild("BurnIndicator").gameObject; } runner = player.GetComponent<Cryomancer>(); stats = player.GetComponent<PlayerStats>(); fire.SetActive(true); }
public void AssignData() { if (GameObject.FindGameObjectWithTag("Player") != null) { look = GameObject.FindGameObjectWithTag("Player").GetComponent<MouseLook>(); look.sensitivityX = mouseXSensitivity; look.sensitivityY = mouseYSensitivity; MouseLook look2 = GameObject.FindGameObjectWithTag("Player").transform.FindChild("Main Camera").GetComponent<Camera>().GetComponent<MouseLook>(); look2.sensitivityX = mouseXSensitivity; look2.sensitivityY = mouseYSensitivity; GameObject.FindGameObjectWithTag("Player").GetComponent<PlayerStats>().difficulty = difficulty; runner = GameObject.FindGameObjectWithTag("Player").GetComponent<Cryomancer>(); runner.changeMaxIce(playerMaxIce); } }
// Use this for initialization void Start() { player = GameObject.FindGameObjectWithTag("Player"); stats = player.GetComponent<PlayerStats>(); runner = player.GetComponent<Cryomancer>(); }