Пример #1
0
    public void GetCrowd(int size)
    {
        currentCrowd.transform.gameObject.SetActive(true);
        currentCrowd.InitializeCrowd(size, levelProperties.crowdMinSpeed, levelProperties.crowdMaxSpeed);
        //currentCrowd = crowdPool.GiveCrowd();
        currentCrowd.transform.SetParent(this.transform);

        currentCrowd.transform.position = Vector3.zero;

        ScrollBar.INSTANCE.StartProgressBar();
        SetLocationForCrowd();
        enemyPieces[0].obstacleParticle.SetActive(true);
    }