public Ability CreateAbility(Ability ability) { _context.Abilities.Add(ability); _context.SaveChanges(); return(ability); }
public Player CreatePlayer(Player player) { _context.Players.Add(player); _context.SaveChanges(); return(player); }
public Fight CreateFight(Fight fight) { _context.Fights.Add(fight); _context.SaveChanges(); return(fight); }
public FightLog CreateFightLog(FightLog fightLog) { _context.FightLogs.Add(fightLog); _context.SaveChanges(); return(fightLog); }