Пример #1
0
 // Use this for initialization
 void Start()
 {
     //CrossSceneScript.insertInventory("sandals");
     //CrossSceneScript.insertInventory("helmet");
     if (CrossSceneScript.mazeCompleted)
     {
         GameObject.Find("Maze/Diamond (1)").SetActive(false);
     }
     else
     {
         GameObject.Find("Maze/Diamond (1)").SetActive(true);
     }
     if (CrossSceneScript.contains("helmet"))
     {
         GameObject.Find("Diamond (1)").SetActive(true);
     }
     else
     {
         GameObject.Find("Diamond (1)").SetActive(false);
     }
     if (CrossSceneScript.contains("sandals"))
     {
         GameObject.Find("PegasusCompleted").SetActive(true);
         GameObject.Find("PegasusScrambled").SetActive(false);
     }
     else
     {
         GameObject.Find("PegasusCompleted").SetActive(false);
         GameObject.Find("PegasusScrambled").SetActive(true);
     }
 }
Пример #2
0
 // Use this for initialization
 void Start()
 {
     if (CrossSceneScript.contains("jewel"))
     {
         GameObject.Find("Diamond").SetActive(false);
     }
     else
     {
         GameObject.Find("Diamond").SetActive(true);
     }
 }
Пример #3
0
    // Update is called once per frame
    void Update()
    {
        int i = 0;
        int temp;

        foreach (string s in inventory)
        {
            if (s == null)
            {
                temp = i;
                for (int j = 0; j < inventory.Length - temp; j++)
                {
                    inventory [temp] = inventory [j];
                }
            }
            i++;
        }

        if (CrossSceneScript.contains("jewel"))
        {
            slots [0].color  = new Color(255, 255, 255, 255);
            slots [0].sprite = sprites [0];
        }
        else
        {
            slots [0].sprite = null;
            slots [0].color  = new Color(255, 255, 255, 0);
        }
        if (CrossSceneScript.contains("sandals"))
        {
            slots [1].color  = new Color(255, 255, 255, 255);
            slots [1].sprite = sprites [1];
        }
        else
        {
            slots [1].sprite = null;
            slots [1].color  = new Color(255, 255, 255, 0);
        }
        if (CrossSceneScript.contains("helmet"))
        {
            slots [2].color  = new Color(255, 255, 255, 255);
            slots [2].sprite = sprites [2];
        }
        else
        {
            slots [2].sprite = null;
            slots [2].color  = new Color(255, 255, 255, 0);
        }
        if (CrossSceneScript.contains("sword"))
        {
            slots [3].color  = new Color(255, 255, 255, 255);
            slots [3].sprite = sprites [3];
        }
        else
        {
            slots [3].sprite = null;
            slots [3].color  = new Color(255, 255, 255, 0);
        }

        if (Input.GetKeyDown(KeyCode.Space))
        {
            Application.LoadLevel("Starting room2.0");
        }
        else if (Input.GetKeyDown(KeyCode.Keypad1))
        {
            Application.LoadLevel("Maze1.0");
        }
        else if (Input.GetKeyDown(KeyCode.Keypad2))
        {
            Application.LoadLevel("Rotation1.0");
        }
        else if (Input.GetKeyDown(KeyCode.Keypad3))
        {
            Application.LoadLevel("Combination1.0");
        }
        else if (Input.GetKeyDown(KeyCode.Keypad4))
        {
            Application.LoadLevel("OwlCloseup");
        }
    }