Пример #1
0
 private void Initialize()
 {
     if (Manager == null)
     {
         DontDestroyOnLoad(transform.root.gameObject);
         Manager = this;
     }
 }
 void Awake()
 {
     if (Instance == null)
     {
         Instance   = this;
         panelName  = "";
         gameModeNr = -1;
         difficulty = 0;
         SceneManager.sceneLoaded += OnSceneLoaded;
         DontDestroyOnLoad(gameObject);
     }
     else
     {
         Destroy(gameObject);
     }
 }
Пример #3
0
    private void Awake()
    {
        //Checks to see if a CSM already exists
        if (csm != null && csm != this)
        {
            //If so, destroy this one
            Destroy(this.gameObject);
            return;
        }
        else
        {
            //Else, make this the Main CSM
            csm = this;
        }

        //Make this object persist between scenes
        DontDestroyOnLoad(this);
    }