// Use this for initialization void Start () { if(audioHandler == null) { audioHandler = GameObject.Find ("AudioHandler"); // Debug.Log("Place an audiohandler prefab into the scene and drag it to this object in the inspector"); } handlerScript = audioHandler.GetComponent<CrossFadeControl>(); }
// Use this for initialization void Start () { player = GameObject.FindGameObjectWithTag("Player").GetComponent<Transform>(); playerCamera = Camera.main; playerCamControl =playerCamera.GetComponent<CameraController>(); cameraLocation = this.transform.position; originalZoomAmount = playerCamera.orthographicSize; zoomAmount += playerCamera.orthographicSize; cameraLocation.z = playerCamera.transform.position.z; audioHandler = GameObject.Find ("AudioHandler").GetComponent<CrossFadeControl> (); }
void Start() { audioScript = audioHandler.GetComponent<CrossFadeControl>(); doorScript = hubDoor.GetComponent<TrapDoorOpenResponse>(); }