Пример #1
0
        // sets the animation parameters for this uielement
        // start is the start position of the animation. if null, it uses the current position of the element
        // end is the end position of the animation. if null, it uses the current position of the element
        // animation is the animation delegate to use. if null, it uses the old animation delegate.
        // if the old delegate is null, returns false and this uielement is not animation ready
        public bool SetAnimation(Vector2 start, Vector2 end, CritterCamp.Core.Lib.Helpers.Animation animation)
        {
            if (start == null) {
                StartAnimationPosition = Position;
            } else {
                StartAnimationPosition = start;
            }

            if (end == null) {
                EndAnimationPosition = Position;
            } else {
                EndAnimationPosition = end;
            }

            if (animation == null) {
                if (AnimationDel == null) {
                    return false;
                }
            } else {
                AnimationDel = animation;
            }

            AnimationReady = true; // set this uielement ready to animate
            return true;
        }
Пример #2
0
 // sets the animation parameters for this uielement.
 // if startAtCurrent is true, then the animation is from start to start+offset
 // otherwise, the animation is from start+offset to start
 public virtual bool SetAnimationOffset(Vector2 offset, CritterCamp.Core.Lib.Helpers.Animation animation, bool startAtCurrent)
 {
     if (startAtCurrent) {
         return SetAnimation(Position, Position + offset, animation);
     } else {
         return SetAnimation(Position + offset, Position, animation);
     }
 }
Пример #3
0
 // sets the offset for all the elements in this view
 public override bool SetAnimationOffset(Vector2 offset, CritterCamp.Core.Lib.Helpers.Animation animation, bool startAtCurrent)
 {
     bool result = true;
     lock (UIElements) {
         // pass on the animation parameters to all the children
         result &= base.SetAnimationOffset(offset, animation, startAtCurrent);
         foreach (UIElement uie in UIElements) {
             result &= uie.SetAnimationOffset(offset, animation, startAtCurrent);
         }
     }
     return result;
 }