Пример #1
0
 private void OnTriggerEnter2D(Collider2D collision)
 {
     if (collision.gameObject.CompareTag("Player"))
     {
         cristals       = FindObjectOfType <Cristals>();
         cristals.score = cristals.score + postiveEffect[positiveRandom];
         cristals.SetValue();
         Instantiate(VisualEffect, transform.position, Quaternion.identity);
         Destroy(gameObject);
     }
 }
Пример #2
0
 void Start()
 {
     cristals = FindObjectOfType <Cristals>();
     star     = FindObjectOfType <Star>();
     anti     = FindObjectOfType <Anti>();
 }