private void OnTriggerEnter2D(Collider2D collision) { if (collision.gameObject.CompareTag("Player")) { cristals = FindObjectOfType <Cristals>(); cristals.score = cristals.score + postiveEffect[positiveRandom]; cristals.SetValue(); Instantiate(VisualEffect, transform.position, Quaternion.identity); Destroy(gameObject); } }
void Start() { cristals = FindObjectOfType <Cristals>(); star = FindObjectOfType <Star>(); anti = FindObjectOfType <Anti>(); }