public override void OnJoinedLobby() { networkState = NetworkState.Connected; gameSession = FindObjectOfType <CrironaSession>(); if (gameSession) { gameSession.OnJoinedLobby(); } }
public override void OnServerCreated() { // Create game session CrironaSession oldSession = FindObjectOfType <CrironaSession>(); if (oldSession == null) { GameObject serverSession = Instantiate(CrironaSessionPrefab); NetworkServer.Spawn(serverSession); } else { Debug.LogError("GameSession already exists"); } }
public override void OnStartClient() { if (instance) { Debug.LogError("ERROR: Another GameSession"); } instance = this; networkListener = FindObjectOfType <CrironaExampleListener>(); networkListener.gameSession = this; _networkTransmitter = GetComponent <CrironaNetworkTransmitter>(); if (gameState != CrironaState.Lobby) { gameState = CrironaState.Lobby; } }
void OnGUI() { if (isLocalPlayer) { GUILayout.BeginArea(new Rect(0, Screen.height * 0.7f, Screen.width, 100)); GUILayout.BeginHorizontal(); GUILayout.FlexibleSpace(); CrironaSession gameSession = CrironaSession.instance; if (gameSession) { if (gameSession.gameState == CrironaState.Lobby)// || gameSession.gameState == CrironaState.Countdown) { //if (GUILayout.Button(IsReady() ? "Not ready" : "Ready", GUILayout.Width(Screen.width * 0.3f), GUILayout.Height(100))) //if (IsReady()) //SendNotReadyToBeginMessage(); //else SendReadyToBeginMessage(); } else if (gameSession.gameState == CrironaState.WaitForLocationSync) { if (isServer && locationSent == false) { gameSession.CmdSendWorldMap(); locationSent = true; } } else if (gameSession.gameState == CrironaState.Game) { } } GUILayout.FlexibleSpace(); GUILayout.EndHorizontal(); GUILayout.EndArea(); } }