Пример #1
0
    public static bool CricleCollisionCheck(CricleCollision cricleCollision1, CricleCollision cricleCollision2)
    {
        bool  result   = false;
        float distance = Vector2.Distance(new Vector2(cricleCollision1.x, cricleCollision1.y), new Vector2(cricleCollision2.x, cricleCollision2.y));

        result = distance <= (cricleCollision1.r + cricleCollision2.r);
        return(result);
    }
Пример #2
0
 private void Start()
 {
     cricle1 = new CricleCollision(this.transform.position.x, this.transform.position.z, m_tirggerRange);
     cricle2 = new CricleCollision(0, 0, m_tirggerRange);
 }