public static bool CricleCollisionCheck(CricleCollision cricleCollision1, CricleCollision cricleCollision2) { bool result = false; float distance = Vector2.Distance(new Vector2(cricleCollision1.x, cricleCollision1.y), new Vector2(cricleCollision2.x, cricleCollision2.y)); result = distance <= (cricleCollision1.r + cricleCollision2.r); return(result); }
private void Start() { cricle1 = new CricleCollision(this.transform.position.x, this.transform.position.z, m_tirggerRange); cricle2 = new CricleCollision(0, 0, m_tirggerRange); }