protected virtual void Awake() { player = FindObjectOfType <Player>(); ship = FindObjectOfType <Ship>(); creditManager = CreditManager.Instance(); soundEffectsManager = SoundEffectsManager.Instance(); }
// Start is called before the first frame update void Start() { CreditManagerInstance = GameObject.Find("Main Camera").GetComponent <CreditManager>(); BallEntranceControllerInstance = GameObject.Find("BallEntrance").GetComponent <BallEntranceController>(); DefaultGeneratePos = new Vector3(POS_DEFAULT_X, POS_DEFAULT_Y, POS_DEFAULT_Z); IsPermitGenerate = true; }
private void Start() { if (GameObject.Find("CreditManager").GetComponent <CreditManager>()) { creditManager = GameObject.Find("CreditManager").GetComponent <CreditManager>(); } }
void Awake() { playerGameObject = GameObject.FindGameObjectWithTag("Player"); primaryWeaponGameObject = GameObject.FindGameObjectWithTag("Primary Weapon"); secondaryWeaponGameObject = GameObject.FindGameObjectWithTag("Secondary Weapon"); lightningBoltGameObject = GameObject.FindGameObjectWithTag("Lightning"); laserBeamGameObject = GameObject.FindGameObjectWithTag("Laser Beam"); displayManager = DisplayManager.Instance(); creditManager = CreditManager.Instance(); myConfirmAction1 = new UnityAction(UpgradeLightningBolt); myConfirmAction2 = new UnityAction(UpgradeChainLightning); myConfirmAction3 = new UnityAction(UpgradeCyclonePrimaryWeapon); myConfirmAction4 = new UnityAction(UpgradeCycloneSpeed); myConfirmAction5 = new UnityAction(UpgradeShipWeapon); myConfirmAction6 = new UnityAction(UpgradeEnergyRegeneration); originalColor = nextUpgradeCostText.color; upgradeButtonCostText(1, maxUpgrade); //nextUpgradeCostText.text = upgradeCost.ToString(); }
// Start is called before the first frame update void Start() { this.rewardedAd = new RewardedAd(adUnitId); //インスタンス生成 // Create an empty ad request. AdRequest request = new AdRequest.Builder().Build(); // Load the rewarded ad with the request. this.rewardedAd.LoadAd(request); // Called when an ad request has successfully loaded. this.rewardedAd.OnAdLoaded += HandleRewardedAdLoaded; // Called when an ad request failed to load. this.rewardedAd.OnAdFailedToLoad += HandleRewardedAdFailedToLoad; // Called when an ad is shown. this.rewardedAd.OnAdOpening += HandleRewardedAdOpening; // Called when an ad request failed to show. this.rewardedAd.OnAdFailedToShow += HandleRewardedAdFailedToShow; // Called when the user should be rewarded for interacting with the ad. this.rewardedAd.OnUserEarnedReward += HandleUserEarnedReward; // Called when the ad is closed. this.rewardedAd.OnAdClosed += HandleRewardedAdClosed; CreditManagerInsatance = GameObject.Find("EnterCoinGate").GetComponent <CreditManager>(); UIControllerInstance = GameObject.Find("Main Camera").GetComponent <UIController>(); }
public void toApply(CreditManager cm, List <LoggerService> loggerServices) { cm.Calculate(); foreach (var log in loggerServices) { log.Log(); } }
public PaymentForm(decimal amount = 0, int orderId = 0) { _amount = amount; _orderId = orderId; InitializeComponent(); _creditManager = CreditManager.CreateAsSingleton(PathHelper.CreditPathModel); _cashManager = CashManager.CreateAsSingleton(PathHelper.CashPathModel); _checkManager = CheckManager.CreateAsSingleton(PathHelper.CheckPathModel); }
// Start is called before the first frame update void Start() { initPayout(); CreditManagerInstance = GameObject.Find("Main Camera").GetComponent <CreditManager>(); BingoMasuControllerInstance = GameObject.Find("BingoMasu").GetComponent <BingoMasuController>(); StopperManagerInstance = GameObject.Find("Stopper").GetComponent <StopperManager>(); StockSensorManagerInstance = GameObject.Find("StockSensor").GetComponent <StockSensorManager>(); }
public override int Calculate() { if (_creditManager == null) { _creditManager = new CreditManager(); _cachedValue = _creditManager.Calculate(); } return(_cachedValue); }
// GET api/credit // Retrieve public IHttpActionResult Get() { apiResp = new ApiResponse(); var mng = new CreditManager(); apiResp.Data = mng.RetrieveAll(); return(Ok(apiResp)); }
/* On Awake, ensure that there is only 1 instance of this class * running. This will ensure that all things related to managin * the player's credits will run smoothly */ private void Awake() { if (CreditInstance == null) { CreditInstance = this; } else { Destroy(this); } }
// Retrieve all public IHttpActionResult Get() { var mng = new CreditManager(); List <Credit> creditList = mng.RetrieveAll(); if (creditList == null) { return(Content(HttpStatusCode.NotFound, "Not found")); } return(Ok(creditList)); }
private void Start() { tutHelpBool = true; // To help make the tutorial speech bubble for upgrades come up only once in the level creditManager = CreditManager.Instance(); cycloneLabelTime = Time.time + 12f; shipHealthAndShieldLabelTime = cycloneLabelTime + 8f; tutHelpBool = true; // To help make the tutorial speech bubble for upgrades come up only once in the level cycloneActive = true; upgradeAndCreditActive = true; shipHealthAndShieldActive = true; }
public static CreditManager Instance() { if (!creditManager) { creditManager = FindObjectOfType(typeof(CreditManager)) as CreditManager; if (!creditManager) { Debug.LogError("There needs to be one active CreditManager script on a GameObject in your scene."); } } return(creditManager); }
public IHttpActionResult Get(Credit credit) { var mng = new CreditManager(); List <Credit> accounList = mng.RetrieveById(credit); if (accounList == null) { return(Content(HttpStatusCode.NotFound, "Not found")); } return(Ok(accounList)); }
public IHttpActionResult Post(Credit credit) { try { var mng = new CreditManager(); mng.Create(credit); return(Content(HttpStatusCode.OK, "CREDITO REGISTRADO")); } catch (Exception e) { Console.WriteLine(e.Message); return(Content(HttpStatusCode.BadRequest, "ERROR AL REGISTRAR")); } }
// DELETE == public IHttpActionResult Delete(Credit credit) { try { var mng = new CreditManager(); mng.Delete(credit); return(Content(HttpStatusCode.OK, "CREDITO ACTUALIZADO")); } catch (Exception e) { Console.WriteLine(e.Message); return(Content(HttpStatusCode.BadRequest, "ERROR AL ELIMINAR")); } }
public Game1() { graphics = new GraphicsDeviceManager(this); displayManager = new DisplayManager(); spaceManager = new SpaceManager(); sunManager = new SunManager(); orbitManager = new OrbitManager(); planetManager = new PlanetManager(); asteroidManager = new AsteroidManager(); scoreManager = new ScoreManager(); audioManager = new AudioManager(); menuManager = new MenuManager(); creditManager = new CreditManager(); Content.RootDirectory = "Content"; }
/// <summary> /// Initialize any systems or engines in the frontend that the save data requires to exist before it loads. for example, any achievements declared in the frontend (so, all of them) /// must be added to the achievement manager, or else they won't point to anything when the data is loaded and therefore be lost or ignored. /// </summary> public static void PreSaveInit() { BackendInitializer.PreSaveInit(() => new StandardDisplay(), DisplayManager.GetCurrentDisplay, DisplayManager.LoadDisplay, AreaManager.placeCollection, AreaManager.locationCollection, AreaManager.dungeonCollection, AreaManager.homeBaseCollection, DifficultyManager.difficultyCollection, DifficultyManager.defaultDifficultyIndex, PerkManager.conditionalPerks); GameplaySettingsManager.IncludeGameplaySetting(new HyperHappySettings()); CreditManager.AddCreditCategory(new FrontendCredits()); CreditManager.AddCreditCategory(new FrontendModCredits()); AchievementManager.RegisterAchievement(new Achievements.StartTheGameINeedAnAchievementForDebugging()); #warning Parse global File Data accordingly. note it may be null if file does not exist. }
/*==============================================================================*/ /* 初期化処理 */ /*==============================================================================*/ void Start() { generateStructInstance(); initRequest(); initBingoMasuInfo(); for (int masu = 0; masu < BINGO_MASU_MAX; masu++) { updateBingoMasuObjectDisplayState(masu); //DisplayStateの初期化をGameObjectのsetActiveにも反映させる } initBingoTable(); initNotifyStock(); PayoutManagerInstance = GameObject.Find("Main Camera").GetComponent <PayoutManager>(); CreditManagerInstance = GameObject.Find("Main Camera").GetComponent <CreditManager>(); BallGeneratorInstance = GameObject.Find("BallEntrance").GetComponent <BallGenerator>(); }
// Start is called before the first frame update void Start() { CreditValueText = GameObject.Find("CreditValueText").GetComponent <Text>(); PayoutValueText = GameObject.Find("PayoutValueText").GetComponent <Text>(); GameOverCanvas = GameObject.Find("GameOverCanvas"); ContinueButton = GameObject.Find("ContinueButton"); Banner1 = GameObject.Find("Banner1"); CreditManagerInstance = GameObject.Find("Main Camera").GetComponent <CreditManager>(); PayoutManagerInstance = GameObject.Find("Main Camera").GetComponent <PayoutManager>(); AdBannerControllerInstance = GameObject.Find("Banner1").GetComponent <AdBannerController>(); CreditManagerInstance.InitCreditText(); PayoutManagerInstance.InitPayoutText(); InactivateGameOverCanvas(); //最初は非表示 }
// DELETE == public IHttpActionResult Delete(Credit credit) { try { var mng = new CreditManager(); mng.Delete(credit); apiResp = new ApiResponse(); apiResp.Message = "Action was executed."; return(Ok(apiResp)); } catch (BussinessException bex) { return(InternalServerError(new Exception(bex.ExceptionId + "-" + bex.AppMessage.Message))); } }
static void Main(string[] args) { int sayi1 = 10; int sayi2 = 20; sayi1 = sayi2; sayi2 = 100; Console.WriteLine(sayi1); int[] sayilar = new[] { 1, 2, 3 }; int[] sayilar2 = new[] { 10, 22, 33 }; sayilar = sayilar2; sayilar2[0] = 100; Console.WriteLine(sayilar[1]); CreditManager creditManager = new CreditManager(); Customer customer = new Customer(); CustomerManager customerManager = new CustomerManager(customer); //örnek olusturma instance alma Compony compony = new Compony(); compony.Id = 100; Person person = new Person(); customer.Id = 1; customer.FirstName = "Kubilay"; customer.LastName = "Yazı"; person.NationalIdentity = "11111111111"; CustomerManager customerManager2 = new CustomerManager(new Compony()); customerManager.Save(); creditManager.Calculate(); customerManager.Save(); customerManager.Delete(); Console.ReadKey(); }
// GET api/credit/5 // Retrieve by id public IHttpActionResult Get(int id) { try { var mng = new CreditManager(); var credit = new Credit { Id = id }; credit = mng.RetrieveById(credit); apiResp = new ApiResponse(); apiResp.Data = credit; return(Ok(apiResp)); } catch (BussinessException bex) { return(InternalServerError(new Exception(bex.ExceptionId + "-" + bex.AppMessage.Message))); } }
// Start is called before the first frame update void Start() { CreditManagerInsatance = GameObject.Find("EnterCoinGate").GetComponent <CreditManager>(); SoundManagerInstance = GameObject.Find("AudioPlayer").GetComponent <SoundManager>(); }
//Dependency Injection //Method Injection public void Apply(CreditManager creditManager, ILoggerService loggerService) { creditManager.Calculate(); loggerService.Log(); }
public FacadeCustomer() { _eftManager = new EFTManager(); _creditManager = new CreditManager(); }
public int addCreditValue; // Set in the Inspector protected override void OnClick() { base.OnClick(); CreditManager.AddCredits(addCreditValue); }
void Awake() { creditManager = CreditManager.Instance(); timeTillDestroy = Time.time + timeTillDestroy; }
/// <summary> /// Initialize any managers specific to the GUI layer that GUI save data may depend on in order to run correctly. For example, the language engine must exist, otherwise /// the game cannot properly deserialize the previously selected language. /// </summary> public static void PreSaveInit() { FrontendInitalizer.PreSaveInit(); CreditManager.AddCreditCategory(new GUICredits()); }