Пример #1
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        internal TattooablePart(IBodyPart source, CreatureStr allTattoosShort, CreatureStr allTattoosLong)
        {
            parent = source ?? throw new ArgumentNullException(nameof(source));

            allTattoosShortDescription = allTattoosShort ?? throw new ArgumentNullException(nameof(allTattoosShort));
            allTattoosLongDescription  = allTattoosLong ?? throw new ArgumentNullException(nameof(allTattoosLong));
        }
Пример #2
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        internal Piercing(IBodyPart source, PiercingUnlocked LocationUnlocked, CreatureStr shortDesc, CreatureStr longDesc)
        {
            parent = source ?? throw new ArgumentNullException(nameof(source));

            piercingUnlocked             = LocationUnlocked ?? throw new ArgumentNullException(nameof(LocationUnlocked));
            allPiercingsShortDescription = shortDesc ?? throw new ArgumentNullException(nameof(shortDesc));
            allPiercingsLongDescription  = longDesc ?? throw new ArgumentNullException(nameof(longDesc));
        }
Пример #3
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 public NipplePiercing(IBodyPart source, PiercingUnlocked LocationUnlocked, CreatureStr playerShortDesc, CreatureStr playerLongDesc) : base(source, LocationUnlocked, playerShortDesc, playerLongDesc)
 {
 }
Пример #4
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 public ArmTattoo(IBodyPart source, CreatureStr allTattoosShort, CreatureStr allTattoosLong) : base(source, allTattoosShort, allTattoosLong)
 {
 }