private void Reproduce() { CreatureController clone = Instantiate(creature, transform.position + transform.right, transform.rotation).GetComponent <CreatureController>(); int mutationChance = Random.Range(0, 10); CreatureStats cloneStats = creatureStats.CloneStats(); if (mutationChance == 0) { int mutationIndex = Random.Range(0, 3); if (mutationIndex == 0) { cloneStats.speed += initialStats.speed * 0.05f; } else if (mutationIndex == 1) { cloneStats.energy += initialStats.energy * 0.05f; } else if (mutationIndex == 2) { cloneStats.senseRadius += initialStats.senseRadius * 0.05f; } } clone.creatureStats = cloneStats; }