public void UpdateUI(GameObject Creature, bool show) { if (Creature == null) { ShowUI(false); return; } if (show == false) { ShowUI(false); } else { ShowUI(true); } CreatureClass cCreature = Creature.GetComponent <CreatureClass>(); SetName(cCreature.getName()); SetHealth(cCreature.getHealth(), cCreature.getMaxHealth()); SetArcana(cCreature.getArcana(), cCreature.getMaxArcana()); SetExp(cCreature.getExp(), cCreature.getMaxExp()); SetSprite(cCreature.getSprite()); }