Пример #1
0
    public void CreateNewCreatureUI(CreatureCardObject creature)
    {
        //this can be instantiated here, but updated by the individual managers

        CreatureList.Add(creature);
        int        index         = CreatureList.IndexOf(creature);
        GameObject NewCreatureUI = Instantiate(CreatureUI, new Vector3(xPositionPlayer, yStartPosition, 0f), Quaternion.identity);

        NewCreatureUI.transform.parent = GameObject.Find("UI/Canvas").transform;
        //instead, do a GameObject.FindAll and assign the information to each instance on find, this way only the single empty one will get data
        //or can assign based on instance id

        CreatureName      = GameObject.Find("UI/Canvas/CreatureUI(Clone)/Canvas/Name").GetComponent <TMP_Text>();
        CreatureName.text = creature.title;
    }
Пример #2
0
 public void UpdateCreatureUI(CreatureCardObject creature)
 {
 }