public void ResetData(string szText) { Reset(); uiBoard.SetElement_Name(szText); uiBoard.Show(true); }
public void DestroyCreatureBoard(CreatureBoard board) { if (board == null) { return; } //CUICreatureBoardSystem::GetClientScreen()->removeChildWindow( pBoard->GetMainWindow() ); //从链表中删除,加入可用堆栈 if (m_listAllBoard.Remove(board)) { m_listBoardDataPool.Add(board); board.Show(false); } }