public override void OnInspectorGUI()
    {
        //DrawDefaultInspector();


        CreatorScript    myscript         = (CreatorScript)target;
        SerializedObject serializedObject = new UnityEditor.SerializedObject(myscript);

        creationPosition = EditorGUILayout.Vector3Field("Creation Position", creationPosition);
        GUILayout.Space(10);
        loop         = EditorGUILayout.Toggle("Loop", loop);
        loopInterval = EditorGUILayout.IntField("Loop Interval", loopInterval);
        loopOffset   = EditorGUILayout.Vector3Field("Loop Offset", loopOffset);

        GUILayout.BeginHorizontal();
        if (GUILayout.Button("Cube", GUILayout.Width(Screen.width / 2.2f)))
        {
            myscript.MakeCube(creationPosition, loop, loopInterval, loopOffset);
        }

        if (GUILayout.Button("Quad", GUILayout.Width(Screen.width / 2.2f)))
        {
            myscript.MakeQuad(creationPosition, loop, loopInterval, loopOffset);
        }
        GUILayout.EndHorizontal();
        GUILayout.BeginHorizontal();
        if (GUILayout.Button("Capsule", GUILayout.Width(Screen.width / 2.2f)))
        {
            myscript.MakeCapsule(creationPosition, loop, loopInterval, loopOffset);
        }

        if (GUILayout.Button("Cylinder", GUILayout.Width(Screen.width / 2.2f)))
        {
            myscript.MakeCylinder(creationPosition, loop, loopInterval, loopOffset);
        }

        GUILayout.EndHorizontal();
        GUILayout.BeginHorizontal();
        if (GUILayout.Button("Sphere", GUILayout.Width(Screen.width / 2.2f)))
        {
            myscript.MakeSphere(creationPosition, loop, loopInterval, loopOffset);
        }
        if (GUILayout.Button("Empty", GUILayout.Width(Screen.width / 2.2f)))
        {
            myscript.MakeEmpty(creationPosition, loop, loopInterval, loopOffset);
        }
        GUILayout.EndHorizontal();

        GUILayout.Space(10);

        duplicateThis     = EditorGUILayout.ObjectField("Duplicate This", duplicateThis, typeof(GameObject), true);
        duplicateOffset   = EditorGUILayout.Vector3Field("Duplicate Position Offset", duplicateOffset);
        duplicateRotation = EditorGUILayout.Vector3Field("Duplicate Rotation Offset", duplicateRotation);
        copies            = EditorGUILayout.IntField("Copies", copies);

        if (GUILayout.Button("Duplicate Special"))
        {
            myscript.DuplicateSpecial(duplicateThis as GameObject, duplicateOffset, duplicateRotation, copies);
        }
    }