Пример #1
0
 public void PlayerSendChat(Session player, string Messages)
 {
     if (player.Game != null)
     {
         var GameHandle = player.Game;
         GameHandle.Write(Creator.ChatText(player.UserInfo.GetNickname, Messages, player.UserInfo.GetCapability == 4 || player.UserInfo.GetCapability == 15));
         DebugCommand(player, Messages, player.UserInfo.GetCapability == 4 || player.UserInfo.GetCapability == 15);
     }
     else
     {
         foreach (Session Client in this.Players.Model)
         {
             if (Client.InLobby && Client.GameID == 0xFFFF)
             {
                 Client.SendResponse(Creator.ChatText(player.UserInfo.GetNickname, Messages, player.UserInfo.GetCapability == 4 || player.UserInfo.GetCapability == 15));
             }
         }
         DebugCommand(player, Messages, player.UserInfo.GetCapability == 4 || player.UserInfo.GetCapability == 15);
     }
 }