private void defineProvincialModifiers(ModifierTag tag) { switch (tag) { case ModifierTag.ThePlague: Excludes = null; Forbids = new CreationTag[] { CreationTag.Creation }; IncreasesWeight = null; DecreasesWeight = new CreationTag[] { CreationTag.Conquest, CreationTag.Construction, CreationTag.Army }; IncreaseCost = null; DecreaseCost = null; break; case ModifierTag.Permafrost: Excludes = null; Forbids = new CreationTag[] { CreationTag.Tree }; IncreasesWeight = null; DecreasesWeight = new CreationTag[] { CreationTag.Life }; IncreaseCost = null; DecreaseCost = null; break; } }
private void defineDomains(ModifierTag tag) { switch (tag) { case ModifierTag.Architecture: Excludes = null; Forbids = null; IncreasesWeight = new CreationTag[] { CreationTag.Construction }; DecreasesWeight = null; IncreaseCost = null; DecreaseCost = new CreationTag[] { CreationTag.Construction }; break; case ModifierTag.Battle: Excludes = new List <ModifierTag>() { ModifierTag.Peace }; Forbids = null; IncreasesWeight = new CreationTag[] { CreationTag.Military, CreationTag.Battle, CreationTag.Combat }; DecreasesWeight = new CreationTag[] { CreationTag.Peace }; IncreaseCost = new CreationTag[] { CreationTag.Peace }; DecreaseCost = new CreationTag[] { CreationTag.Battle }; break; case ModifierTag.Cold: Excludes = new List <ModifierTag>() { ModifierTag.Heat, ModifierTag.Fire }; Forbids = new CreationTag[] { CreationTag.Heat }; IncreasesWeight = new CreationTag[] { CreationTag.Cold }; DecreasesWeight = new CreationTag[] { CreationTag.Fire, CreationTag.Heat }; IncreaseCost = new CreationTag[] { CreationTag.Cold }; DecreaseCost = new CreationTag[] { CreationTag.Heat }; break; case ModifierTag.Community: Excludes = new List <ModifierTag>() { ModifierTag.Solitary }; Forbids = new CreationTag[] { CreationTag.Solitary }; IncreasesWeight = new CreationTag[] { CreationTag.Community }; DecreasesWeight = null; IncreaseCost = null; DecreaseCost = new CreationTag[] { CreationTag.Community }; break; case ModifierTag.Conquest: Excludes = new List <ModifierTag>() { ModifierTag.Peace }; Forbids = null; IncreasesWeight = new CreationTag[] { CreationTag.Military, CreationTag.War, CreationTag.Expansion }; DecreasesWeight = new CreationTag[] { CreationTag.Peace }; IncreaseCost = new CreationTag[] { CreationTag.Peace }; DecreaseCost = new CreationTag[] { CreationTag.Expansion }; break; case ModifierTag.Creation: Excludes = null; Forbids = null; IncreasesWeight = new CreationTag[] { CreationTag.Creation }; DecreasesWeight = null; IncreaseCost = null; DecreaseCost = new CreationTag[] { CreationTag.Creation }; break; case ModifierTag.Drought: Excludes = new List <ModifierTag>() { ModifierTag.Water }; Forbids = new CreationTag[] { CreationTag.Water }; IncreasesWeight = new CreationTag[] { CreationTag.Dry }; DecreasesWeight = null; IncreaseCost = null; DecreaseCost = new CreationTag[] { CreationTag.Dry }; break; case ModifierTag.Earth: Excludes = new List <ModifierTag>() { ModifierTag.Water }; Forbids = new CreationTag[] { CreationTag.Water }; IncreasesWeight = new CreationTag[] { CreationTag.Earth }; DecreasesWeight = null; IncreaseCost = null; DecreaseCost = new CreationTag[] { CreationTag.Earth }; break; case ModifierTag.Exploration: Excludes = null; Forbids = null; IncreasesWeight = new CreationTag[] { CreationTag.Exploration, CreationTag.Expansion }; DecreasesWeight = null; IncreaseCost = null; DecreaseCost = new CreationTag[] { CreationTag.Exploration }; break; case ModifierTag.Fire: Excludes = new List <ModifierTag>() { ModifierTag.Water }; Forbids = new CreationTag[] { CreationTag.Water }; IncreasesWeight = new CreationTag[] { CreationTag.Fire, CreationTag.Heat, CreationTag.Resurrection }; DecreasesWeight = new CreationTag[] { CreationTag.Cold }; IncreaseCost = new CreationTag[] { CreationTag.Cold }; DecreaseCost = new CreationTag[] { CreationTag.Fire }; break; case ModifierTag.Heat: Excludes = new List <ModifierTag>() { ModifierTag.Cold }; Forbids = new CreationTag[] { CreationTag.Cold }; IncreasesWeight = new CreationTag[] { CreationTag.Heat, CreationTag.Fire }; DecreasesWeight = null; IncreaseCost = null; DecreaseCost = new CreationTag[] { CreationTag.Heat }; break; case ModifierTag.Magic: Excludes = new List <ModifierTag>() { ModifierTag.AntiMagic }; Forbids = new CreationTag[] { CreationTag.AntiMagic }; IncreasesWeight = new CreationTag[] { CreationTag.Magic }; DecreasesWeight = null; IncreaseCost = null; DecreaseCost = new CreationTag[] { CreationTag.Magic }; break; case ModifierTag.Metallurgy: Excludes = null; Forbids = null; IncreasesWeight = new CreationTag[] { CreationTag.Metal }; DecreasesWeight = null; IncreaseCost = null; DecreaseCost = new CreationTag[] { CreationTag.Metal }; break; case ModifierTag.Nature: Excludes = null; Forbids = null; IncreasesWeight = new CreationTag[] { CreationTag.Nature }; DecreasesWeight = null; IncreaseCost = null; DecreaseCost = new CreationTag[] { CreationTag.Nature }; break; case ModifierTag.Peace: Excludes = new List <ModifierTag>() { ModifierTag.War }; Forbids = new CreationTag[] { CreationTag.War }; IncreasesWeight = new CreationTag[] { CreationTag.Peace, CreationTag.Alliance }; DecreasesWeight = new CreationTag[] { CreationTag.Military, CreationTag.Battle }; IncreaseCost = new CreationTag[] { CreationTag.Military }; DecreaseCost = new CreationTag[] { CreationTag.Peace }; break; case ModifierTag.Pestilence: Excludes = new List <ModifierTag>() { ModifierTag.Health }; Forbids = new CreationTag[] { CreationTag.Health }; IncreasesWeight = new CreationTag[] { CreationTag.Disease }; DecreasesWeight = new CreationTag[] { CreationTag.Healing }; IncreaseCost = null; DecreaseCost = new CreationTag[] { CreationTag.Disease }; break; case ModifierTag.Solitary: Excludes = new List <ModifierTag>() { ModifierTag.Community }; Forbids = null; IncreasesWeight = new CreationTag[] { CreationTag.Solitary, CreationTag.Isolationism }; DecreasesWeight = new CreationTag[] { CreationTag.Community, CreationTag.Diplomacy }; IncreaseCost = new CreationTag[] { CreationTag.Community }; DecreaseCost = new CreationTag[] { CreationTag.Solitary }; break; case ModifierTag.War: Excludes = new List <ModifierTag>() { ModifierTag.Peace }; Forbids = new CreationTag[] { CreationTag.Peace }; IncreasesWeight = new CreationTag[] { CreationTag.War, CreationTag.Military }; DecreasesWeight = new CreationTag[] { CreationTag.Alliance }; IncreaseCost = null; DecreaseCost = new CreationTag[] { CreationTag.War }; break; case ModifierTag.Water: Excludes = new List <ModifierTag>() { ModifierTag.Fire }; Forbids = new CreationTag[] { CreationTag.Fire }; IncreasesWeight = new CreationTag[] { CreationTag.Water }; DecreasesWeight = new CreationTag[] { CreationTag.Earth, CreationTag.Dry }; IncreaseCost = new CreationTag[] { CreationTag.Dry }; DecreaseCost = new CreationTag[] { CreationTag.Water }; break; case ModifierTag.Wind: Excludes = new List <ModifierTag>() { ModifierTag.Earth }; Forbids = new CreationTag[] { CreationTag.Earth }; IncreasesWeight = new CreationTag[] { CreationTag.Wind }; DecreasesWeight = null; IncreaseCost = null; DecreaseCost = new CreationTag[] { CreationTag.Wind }; break; } }