public override GameContextActorInformations GetGameContextActorInformations(Character character) => new GameRolePlayGroupMonsterInformations(Id, Leader.Look.GetEntityLook(), GetEntityDispositionInformations(), false, false, false, GetGroupMonsterStaticInformations(character), CreationDate.GetUnixTimeStampLong(), (StarsBonusRate * 1000), 0, 0);