public void SendTo(CreatedPlayerInfo playerInfo, ushort reciver) { byte[] data = playerInfo.SerializeToBytes(); SendTo(data, reciver); }
public void Send(CreatedPlayerInfo playerInfo) { byte[] data = playerInfo.SerializeToBytes(); Send(data); }
public void SendTo(CreatedPlayerInfo playerInfo, ushort reciver) { byte[] data = playerInfo.SerializeToBytes(); SendTo(data, reciver); }
public void Send(CreatedPlayerInfo playerInfo) { byte[] data = playerInfo.SerializeToBytes(); Send(data); }