void Start() { if (PlayerPrefs.HasKey("FriendScene")) { this.sceneStatus = PlayerPrefs.GetString("FriendScene"); } else { PlayerPrefs.SetString("FriendScene", "Friend"); PlayerPrefs.Save(); this.sceneStatus = "Friend"; } this.frScript = GameObject.Find("SceneManager").GetComponent <CreateUserFB>() as CreateUserFB; this.friends = new List <Friends>(); this.friends = frScript.GetFriendsList(); StartCoroutine(Test()); /*this.friends.Add(new Friends("friend1","Friend")); * this.friends.Add(new Friends("friend2", "Friend")); * this.friends.Add(new Friends("friend3", "Friend")); * this.friends.Add(new Friends("friend4", "Requesting")); * this.friends.Add(new Friends("friend5", "Requesting")); * this.friends.Add(new Friends("friend6", "Requesting")); * this.friends.Add(new Friends("friend7", "Pending")); * this.friends.Add(new Friends("friend8", "Pending")); * this.friends.Add(new Friends("friend9", "Pending"));*/ //Set_Category(this.sceneStatus); }
public void POP_UP_RESPONSE(string s) { switch (s) { case "OK": deactivatePopUp(); break; case "Cancel": deactivatePopUp(); break; case "ChangeScene": deactivatePopUp(); SceneManager.LoadScene(0); break; case "SendFriendRequest": sendFRScript = GameObject.Find("SceneManager").GetComponent <CreateUserFB>() as CreateUserFB; sendFRScript.SendMessage("sendFriendRequests", this.thisFriendRequest); break; case "RemoveFromFriends": sendFRScript = GameObject.Find("SceneManager").GetComponent <CreateUserFB>() as CreateUserFB; sendFRScript.SendMessage("removeFromFriends", this.thisFriendRequest); break; case "AcceptRequesting": sendFRScript = GameObject.Find("SceneManager").GetComponent <CreateUserFB>() as CreateUserFB; sendFRScript.SendMessage("acceptFromRequesting", this.thisFriendRequest); break; case "RemoveFromPending": sendFRScript = GameObject.Find("SceneManager").GetComponent <CreateUserFB>() as CreateUserFB; sendFRScript.SendMessage("removeFromPending", this.thisFriendRequest); break; case "RemoveRequesting": sendFRScript = GameObject.Find("SceneManager").GetComponent <CreateUserFB>() as CreateUserFB; sendFRScript.SendMessage("removeFromRequesting", this.thisFriendRequest); break; default: break; } }
void Start() { sprites = Resources.LoadAll <Sprite>("Characters/App_Heroes"); this.saveProfScript = GameObject.Find("SceneManager").GetComponent <CreateUserFB>() as CreateUserFB; this.profile = new Dictionary <string, string>(); this.profile = this.saveProfScript.getProfile(); if (PlayerPrefs.HasKey("Username")) { this.username = PlayerPrefs.GetString("Username").ToString(); } else { this.username = "******"; } StartCoroutine(Test()); }
private void c_btn_pending() { cufbScript = GameObject.Find("SceneManager").GetComponent <CreateUserFB>() as CreateUserFB; cufbScript.deleteFriend(this.name); SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex); }
private void ok_btn_request() { cufbScript = GameObject.Find("SceneManager").GetComponent <CreateUserFB>() as CreateUserFB; cufbScript.setFriend(this.name); SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex); }