public void PlayableClassRepository_CharacterForgetsClass_ValidCall() { //Arrange List <Character_Class_Subclass> listofCharacter_Class_Subclass = CreateTestData.GetListOfCharacter_Class_Subclass(); var mockSet = new Mock <DbSet <Character_Class_Subclass> >() .SetupData(listofCharacter_Class_Subclass, o => { return(listofCharacter_Class_Subclass.Single(x => x.Class_id.CompareTo(o.First()) == 0)); }); var toBeDeleted = new Character_Class_Subclass { Character_id = Guid.Parse("6983e8dc-3e3c-4853-ac49-ba33f236723a"), Class_id = Guid.Parse("15478d70-f96e-4c14-aeaf-4a1e35605874") }; using (var mockContext = AutoMock.GetLoose()) { mockContext.Mock <PlayableClassContext>() .Setup(x => x.KnownClasses).Returns(mockSet.Object); //Act var toTest = mockContext.Create <PlayableClassRepository>(); toTest.CharacterForgetsClass(toBeDeleted.Character_id, toBeDeleted.Class_id); //Assert listofCharacter_Class_Subclass.Should().NotContain(toBeDeleted); } }
public void PlayableClassRepository_GetAllKnownClassRecordsOfCharacter_ValidCall() { //Arrange List <Character_Class_Subclass> listofCharacter_Class_Subclass = CreateTestData.GetListOfCharacter_Class_Subclass(); var mockSet = new Mock <DbSet <Character_Class_Subclass> >() .SetupData(listofCharacter_Class_Subclass, o => { return(listofCharacter_Class_Subclass.Single(x => x.Class_id.CompareTo(o.First()) == 0)); }); var expected = new Character_Class_Subclass { Character_id = Guid.Parse("da7d6227-d330-44ab-8001-880dbf52110a"), Class_id = Guid.Parse("969c08ca-f983-4ddd-b351-31962f2429cd"), Subclass_id = Guid.Parse("c7de67ae-3a65-4261-9c09-05a7b0c527bb"), RemainingHitDice = 20, ClassLevel = 20 }; using (var mockContext = AutoMock.GetLoose()) { mockContext.Mock <PlayableClassContext>() .Setup(x => x.KnownClasses).Returns(mockSet.Object); //Act var toTest = mockContext.Create <PlayableClassRepository>(); var actual = toTest.GetAllKnownClassRecordsOfCharacter(expected.Character_id); //Assert actual.Should().ContainEquivalentOf(expected); } }
public void PlayableClassRepository_GetClassesOfCharacter_ValidCall() { //Arrange List <PlayableClass> playableClasses = CreateTestData.GetPlayableClasses(); List <Character_Class_Subclass> knownclasses = CreateTestData.GetListOfCharacter_Class_Subclass(); var classMockSet = new Mock <DbSet <PlayableClass> >() .SetupData(playableClasses, o => { return(playableClasses.Single(x => x.Class_id.CompareTo(o.First()) == 0)); }); var knownClassesMockSet = new Mock <DbSet <Character_Class_Subclass> >() .SetupData(knownclasses, o => { return(knownclasses.Single(x => x.Character_id.CompareTo(o.First()) == 0)); }); var Percy_id = Guid.Parse("6983e8dc-3e3c-4853-ac49-ba33f236723a"); var expected = CreateTestData.GetSampleClass(); using (var mockContext = AutoMock.GetLoose()) { mockContext.Mock <PlayableClassContext>() .Setup(x => x.Classes).Returns(classMockSet.Object); mockContext.Mock <PlayableClassContext>() .Setup(x => x.KnownClasses).Returns(knownClassesMockSet.Object); //Act var toTest = mockContext.Create <PlayableClassRepository>(); var actual = toTest.GetClassesOfCharacter(Percy_id); //Assert actual.Should().ContainEquivalentOf(expected); } }
public void SubclassRepo_CharacterOfClassForgetsSubclass_ValidCall() { //Arrange List <Character_Class_Subclass> knownClasses = CreateTestData.GetListOfCharacter_Class_Subclass(); var mockSet = new Mock <DbSet <Character_Class_Subclass> >() .SetupData(knownClasses, o => { return(knownClasses.Single(x => x.Character_id.CompareTo(o.First()) == 0)); }); Character_Class_Subclass expected = new Character_Class_Subclass { Character_id = Guid.Parse("11111111-2222-3333-4444-555555555555"), Class_id = Guid.Parse("4e82620a-0496-4ecc-b6d4-05faa064310b"), RemainingHitDice = 12, ClassLevel = 12 }; using (var mockContext = AutoMock.GetLoose()) { mockContext.Mock <PlayableClassContext>() .Setup(x => x.KnownClasses).Returns(mockSet.Object); //Act var toTest = mockContext.Create <SubclassRepository>(); toTest.CharacterOfClassForgetsSubclass( expected.Character_id, expected.Class_id, Guid.Parse("c8d2e23a-a193-4e06-8814-9180d4830732")); var actual = knownClasses.First(); actual.Should().NotBeNull(); expected.Should().NotBeNull(); actual.Should().BeOfType <Character_Class_Subclass>(); expected.Should().BeOfType <Character_Class_Subclass>(); actual.Should().BeEquivalentTo(expected); } }
public void CharacterServices_ExistingCharacterLearnsSpell_ValidCall() { //Arrange List <Spell> listOfSpells = CreateTestData.GetListOfSpells(); List <Spell_Class> listOfCastableBy = CreateTestData.GetListOfCastableByRecords(); List <Character_Class_Subclass> listofKnownClasses = CreateTestData.GetListOfCharacter_Class_Subclass(); List <Spell_Character> listOfKnownSpells = new List <Spell_Character>(); //Caleb should learn how to cast his tower spell. Spell_Character expected = CreateTestData.GetSampleKnownSpell(); Guid Caleb_id = expected.Character_id; Guid User_id = Guid.Parse("5f0d6374-fe3e-4337-9a0a-787db1f7b628"); Guid Tower_id = expected.Spell_id; var spellMockSet = new Mock <DbSet <Spell> >() .SetupData(listOfSpells, o => { return(listOfSpells.Single(x => x.Spell_id.CompareTo(o.First()) == 0)); }); var castableByMockSet = new Mock <DbSet <Spell_Class> >() .SetupData(listOfCastableBy, o => { return(listOfCastableBy.Single(x => x.Class_id.CompareTo(o.First()) == 0)); }); var knownClassesMockSet = new Mock <DbSet <Character_Class_Subclass> >() .SetupData(listofKnownClasses, o => { return(listofKnownClasses.Single(x => x.Character_id.CompareTo(o.First()) == 0)); }); var knownSpellsMockSet = new Mock <DbSet <Spell_Character> >() .SetupData(listOfKnownSpells, o => { return(listOfKnownSpells.Single(x => x.Spell_id.CompareTo(o.First()) == 0)); }); using (var mockContext = AutoMock.GetLoose()) { mockContext.Mock <SpellsContext>() .Setup(x => x.Spells).Returns(spellMockSet.Object); mockContext.Mock <SpellsContext>() .Setup(x => x.Set <Spell>()).Returns(spellMockSet.Object); mockContext.Mock <SpellsContext>() .Setup(x => x.CastableByRecords).Returns(castableByMockSet.Object); mockContext.Mock <SpellsContext>() .Setup(x => x.Set <Spell_Class>()).Returns(castableByMockSet.Object); mockContext.Mock <SpellsContext>() .Setup(x => x.KnownSpells).Returns(knownSpellsMockSet.Object); mockContext.Mock <SpellsContext>() .Setup(x => x.Set <Spell_Character>()).Returns(knownSpellsMockSet.Object); mockContext.Mock <PlayableClassContext>() .Setup(x => x.KnownClasses).Returns(knownClassesMockSet.Object); mockContext.Mock <PlayableClassContext>() .Setup(x => x.Set <Character_Class_Subclass>()).Returns(knownClassesMockSet.Object); //Act ICharacterServices toTest = mockContext.Create <CharacterServices>(); toTest.ExistingCharacterLearnsSpell(User_id, Caleb_id, Tower_id); //Assert listOfKnownSpells.Should().ContainEquivalentOf(expected); listOfKnownSpells.Where(x => x.Spell_id == expected.Spell_id && x.Character_id == expected.Character_id).Count().Should().Be(1); } }